Thibault Pouch
|
08b051de1c
|
feat : create prefab of each room
|
2026-03-12 15:14:48 +01:00 |
|
Thibault Pouch
|
8ed3a97669
|
chore : remove final scene and rename work scene
|
2026-03-12 15:04:14 +01:00 |
|
Thibault Pouch
|
4d5af9b60f
|
refactor : modify startup game
|
2026-03-12 14:51:42 +01:00 |
|
Thibault Pouch
|
66a8ca6e49
|
refactor : make the player slitly bigger
|
2026-03-12 14:04:56 +01:00 |
|
Thibault Pouch
|
fb76786cf9
|
feat : add new player
|
2026-03-12 13:34:48 +01:00 |
|
Thibault Pouch
|
a28f6287be
|
git : Merge branch 'Prototype' into feat/level/create-level-1
|
2026-03-12 13:27:55 +01:00 |
|
Thibault Pouch
|
c3c487999d
|
refactor : move room 3
|
2026-03-12 13:20:56 +01:00 |
|
|
|
7a281dcb6c
|
git : Merge pull request 'feat/DropHead' (#4) from feat/throwingArc into Prototype
Reviewed-on: #4
Reviewed-by: BoxOfPandor <thibault.pouch@crowmate.fr>
Reviewed-by: Pierre1901 <pierre.ryssen@crowmate.fr>
Reviewed-by: clement <clement.augustinowick@crowmate.fr>
|
2026-03-12 13:19:47 +01:00 |
|
timote koenig
|
a9314979ad
|
fix: unecessary rigid body
|
2026-03-12 13:13:15 +01:00 |
|
timote koenig
|
1dbc2734f3
|
fix: remove useless action
|
2026-03-12 13:00:28 +01:00 |
|
timote koenig
|
67a1717b86
|
feat: drop head
|
2026-03-12 10:33:37 +01:00 |
|
Thibault Pouch
|
eee022fa5f
|
refactor : modify the shelf
|
2026-03-12 10:09:56 +01:00 |
|
Thibault Pouch
|
bf59556985
|
feat : add text for the code order of button
|
2026-03-12 09:40:49 +01:00 |
|
Thibault Pouch
|
4593b3714c
|
refactor : add number of each button
|
2026-03-12 09:36:26 +01:00 |
|
Thibault Pouch
|
530e9e0bd2
|
feat : add TextMeshPro
|
2026-03-12 09:36:02 +01:00 |
|
Thibault Pouch
|
47dc0b3886
|
feat : add subtilte for the room 1 and 2
|
2026-03-12 09:21:02 +01:00 |
|
Antoine Papillon
|
0fea90a480
|
fix: Prefabs IndicatorBlock for showing the green or red color
|
2026-03-11 17:02:17 +01:00 |
|
Antoine Papillon
|
22764e933b
|
fix: remove moving doors without prefabs
|
2026-03-11 16:52:58 +01:00 |
|
Antoine Papillon
|
b98c72a10d
|
refactor: moving door with prefab
|
2026-03-11 16:46:23 +01:00 |
|
Thibault Pouch
|
de9ea88cd2
|
fix: update SlidingDoor to use parent space for slide vector calculations
|
2026-03-11 15:07:59 +01:00 |
|
Thibault Pouch
|
e92cbe1f4b
|
refactor : update scene
|
2026-03-11 14:59:28 +01:00 |
|
Thibault Pouch
|
421df26822
|
feat : add a pedestal
|
2026-03-11 14:57:54 +01:00 |
|
Thibault Pouch
|
467dabc2f6
|
feat : add button and puzzle logic
|
2026-03-11 14:48:16 +01:00 |
|
Thibault Pouch
|
f4137c8b04
|
feat: add BigDoor prefab and update references in Level01_Work scene
|
2026-03-11 14:10:03 +01:00 |
|
Thibault Pouch
|
382e664b90
|
fix: add MeshCollider component to Button prefab
|
2026-03-11 11:38:05 +01:00 |
|
Thibault Pouch
|
200209df9a
|
git : Merge branch 'feat/level/create-level-1' into fix/dev-room
|
2026-03-11 11:37:33 +01:00 |
|
Antoine Papillon
|
fff812bd03
|
fix: replace mesh collider to sphere collider from the button
|
2026-03-11 11:29:43 +01:00 |
|
Thibault Pouch
|
ffe6d73a50
|
fix : all box coliders
|
2026-03-11 10:59:35 +01:00 |
|
Thibault Pouch
|
303866fa6d
|
chroe : add layer to wall and floor
|
2026-03-11 10:41:39 +01:00 |
|
Thibault Pouch
|
30085123c2
|
refactor : simplify the scene
|
2026-03-11 10:34:24 +01:00 |
|
Thibault Pouch
|
e6bd28ec1c
|
fix : error of history
|
2026-03-11 09:50:06 +01:00 |
|
Thibault Pouch
|
a7320b5ec6
|
fix : make all object a boxcolider instead of mesh
|
2026-03-10 21:18:33 +01:00 |
|
Thibault Pouch
|
fb9e02efd6
|
refactor: Update prefabs for Door, TileFloor, TileGlass, and TileWall with new components and adjustments
|
2026-03-10 21:16:49 +01:00 |
|
Thibault Pouch
|
d7474f6d4a
|
chore : move scene to approprate folder and create scenne final
|
2026-03-10 21:06:16 +01:00 |
|
Thibault Pouch
|
fbdfe808cc
|
feat : Add Level.fbx file for model import settings and configurations
|
2026-03-10 21:05:41 +01:00 |
|
Thibault Pouch
|
3f69369438
|
feat : add com.unity.formats.fbx dependency to manifest and packages-lock
|
2026-03-10 21:03:29 +01:00 |
|
Thibault Pouch
|
4c6c87f0b3
|
chore : rename file to Level01_Work
|
2026-03-10 21:02:04 +01:00 |
|
timote koenig
|
94e44ad7af
|
Resolve merge conflicts using incoming branch
|
2026-03-10 15:26:52 +01:00 |
|
timote koenig
|
8c4c2b372b
|
feat: player movement
|
2026-03-10 15:10:05 +01:00 |
|
Thibault Pouch
|
b418333d67
|
feat : add SubtitleSequencePlayer and SubtitleTriggerZone for managing subtitle playback
|
2026-03-10 14:41:42 +01:00 |
|
Thibault Pouch
|
6dd1c5efb8
|
feat : add Level01IntroSubtitles script for intro subtitle sequence
|
2026-03-10 13:57:51 +01:00 |
|
Thibault Pouch
|
4b4066fbcc
|
feat : add door and arch shape configurations to ShapeBuilder
|
2026-03-10 11:11:35 +01:00 |
|
Thibault Pouch
|
55f71245b5
|
refactor : add shelf for futur puzzul in room 2
|
2026-03-10 11:10:14 +01:00 |
|
Thibault Pouch
|
4c6f8f0768
|
refactor : add sliding door for room 3
|
2026-03-10 10:34:01 +01:00 |
|
Thibault Pouch
|
c20993a512
|
refactor : add slinding door and pressure plate for room 1
|
2026-03-10 10:30:01 +01:00 |
|
Thibault Pouch
|
4a3811f72e
|
refactor : structure for improved readability and maintainability
|
2026-03-10 10:23:26 +01:00 |
|
Thibault Pouch
|
da530e2083
|
feat : Add Dev_trans_grey material and its meta file
|
2026-03-10 09:49:41 +01:00 |
|
Thibault Pouch
|
f8ef2c1c0e
|
feat : Add Level01 scene meta file to project
|
2026-03-10 09:49:36 +01:00 |
|
|
|
e07fb7dc4b
|
git Merge pull request 'Feature : Adding the dev room' into Prototype
Reviewed-on: #1
|
2026-03-10 09:14:26 +01:00 |
|
Thibault Pouch
|
69518ab9a0
|
feat (prefabs) : add prefab of button, door and pressure plate
|
2026-03-08 20:30:03 +01:00 |
|