Thibault Pouch
33f1e9037f
refactor : replace meshColider to boxColider
2026-04-10 17:27:48 +02:00
Thibault Pouch
98ebbeda41
feat: add meta files for Celings, Floors, and Walls prefabs
2026-04-10 17:02:29 +02:00
Thibault Pouch
a9be0f924c
Add new wall prefabs: Wall_10x10, Wall_10x30, and Wall_20x20
...
- Created Wall_10x10 prefab with associated metadata.
- Created Wall_10x30 prefab with detailed mesh and components.
- Created Wall_20x20 prefab with detailed mesh and components.
- Added metadata files for all new prefabs to ensure proper asset management.
2026-04-10 17:02:19 +02:00
Thibault Pouch
beeb0830b8
feat: add Floor_30x10 and Floor_30x30 prefabs
2026-04-10 17:02:08 +02:00
Thibault Pouch
325304fd74
feat: add Celing_30x30 prefab
2026-04-10 17:02:02 +02:00
Pierre Ryssen
cac96fd09f
feat: add throwable boxs and set it as prefab
2026-03-30 23:49:36 +02:00
Pierre Ryssen
fcb0f813dd
fix: sync the prototype
2026-03-30 18:01:33 +02:00
Pierre Ryssen
280626bf6b
merge feat/level/create-level-1 : keep the most recent
2026-03-30 17:23:31 +02:00
Antoine Papillon
d906c93460
Resolve merge conflicts using incoming branch
2026-03-16 11:32:15 +01:00
timote koenig
09acac00c7
fix: save the scene
2026-03-12 16:57:48 +01:00
timote koenig
e506bce879
fix: strange raction with head, and bigger pressure plate
2026-03-12 16:55:03 +01:00
Thibault Pouch
a28f6287be
git : Merge branch 'Prototype' into feat/level/create-level-1
2026-03-12 13:27:55 +01:00
timote koenig
a9314979ad
fix: unecessary rigid body
2026-03-12 13:13:15 +01:00
timote koenig
67a1717b86
feat: drop head
2026-03-12 10:33:37 +01:00
Antoine Papillon
0fea90a480
fix: Prefabs IndicatorBlock for showing the green or red color
2026-03-11 17:02:17 +01:00
Antoine Papillon
b98c72a10d
refactor: moving door with prefab
2026-03-11 16:46:23 +01:00
Thibault Pouch
f4137c8b04
feat: add BigDoor prefab and update references in Level01_Work scene
2026-03-11 14:10:03 +01:00
Thibault Pouch
382e664b90
fix: add MeshCollider component to Button prefab
2026-03-11 11:38:05 +01:00
Thibault Pouch
200209df9a
git : Merge branch 'feat/level/create-level-1' into fix/dev-room
2026-03-11 11:37:33 +01:00
Antoine Papillon
fff812bd03
fix: replace mesh collider to sphere collider from the button
2026-03-11 11:29:43 +01:00
Thibault Pouch
303866fa6d
chroe : add layer to wall and floor
2026-03-11 10:41:39 +01:00
Thibault Pouch
30085123c2
refactor : simplify the scene
2026-03-11 10:34:24 +01:00
Thibault Pouch
fb9e02efd6
refactor: Update prefabs for Door, TileFloor, TileGlass, and TileWall with new components and adjustments
2026-03-10 21:16:49 +01:00
timote koenig
94e44ad7af
Resolve merge conflicts using incoming branch
2026-03-10 15:26:52 +01:00
timote koenig
8c4c2b372b
feat: player movement
2026-03-10 15:10:05 +01:00
Thibault Pouch
4a3811f72e
refactor : structure for improved readability and maintainability
2026-03-10 10:23:26 +01:00
Thibault Pouch
f8ef2c1c0e
feat : Add Level01 scene meta file to project
2026-03-10 09:49:36 +01:00
Thibault Pouch
69518ab9a0
feat (prefabs) : add prefab of button, door and pressure plate
2026-03-08 20:30:03 +01:00
Thibault Pouch
322f8d1986
feat(DevRoom): add HUD prefab and DevRoomHUD script for controls display
2026-03-06 18:37:56 +01:00
Thibault Pouch
0195ac9ba8
Refactor : code structure for improved readability and maintainability
2026-03-06 18:15:28 +01:00
timote koenig
5d2cb312ea
feat: Player
...
movement, with assets, and throwable head
2026-03-06 14:13:39 +01:00
timote koenig
9779430531
chore: folder architecture
2026-03-06 09:25:23 +01:00