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fix-compil
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@@ -2,7 +2,7 @@
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- Project name: HeadlessHazard
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m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MetallicGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _OcclusionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _ParallaxMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _SpecGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_Lightmaps:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_LightmapsInd:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_ShadowMasks:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _AddPrecomputedVelocity: 0
|
||||||
|
- _AlphaClip: 0
|
||||||
|
- _AlphaToMask: 0
|
||||||
|
- _Blend: 0
|
||||||
|
- _BlendModePreserveSpecular: 0
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _ClearCoatMask: 0
|
||||||
|
- _ClearCoatSmoothness: 0
|
||||||
|
- _Cull: 2
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DetailAlbedoMapScale: 1
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 10
|
||||||
|
- _DstBlendAlpha: 10
|
||||||
|
- _EnvironmentReflections: 1
|
||||||
|
- _GlossMapScale: 0
|
||||||
|
- _Glossiness: 0
|
||||||
|
- _GlossyReflections: 0
|
||||||
|
- _Metallic: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.005
|
||||||
|
- _QueueOffset: 0
|
||||||
|
- _ReceiveShadows: 1
|
||||||
|
- _Smoothness: 0.5
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 5
|
||||||
|
- _SrcBlendAlpha: 1
|
||||||
|
- _Surface: 1
|
||||||
|
- _WorkflowMode: 0
|
||||||
|
- _XRMotionVectorsPass: 1
|
||||||
|
- _ZWrite: 0
|
||||||
|
m_Colors:
|
||||||
|
- _BaseColor: {r: 1, g: 0, b: 0, a: 0.6862745}
|
||||||
|
- _Color: {r: 1, g: 0, b: 0, a: 0.6862745}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
m_AllowLocking: 1
|
||||||
8
Assets/Art/Materials/Player/Trajectory Material.mat.meta
Normal file
8
Assets/Art/Materials/Player/Trajectory Material.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 51588d9f6325eb54eaa0c67389672860
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Art/Models/Level.meta
Normal file
8
Assets/Art/Models/Level.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c06cd160cc1ea554b8ba343bd3b83845
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
189
Assets/Code/Scripts/Interaction/ButtonSequenceDoorPuzzle.cs
Normal file
189
Assets/Code/Scripts/Interaction/ButtonSequenceDoorPuzzle.cs
Normal file
@@ -0,0 +1,189 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class ButtonSequenceDoorPuzzle : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("References")]
|
||||||
|
[Tooltip("All available buttons for this puzzle.")]
|
||||||
|
[SerializeField] private WallInteractButton[] buttons;
|
||||||
|
|
||||||
|
[Tooltip("Door to open when the sequence is correct.")]
|
||||||
|
[SerializeField] private SlidingDoor targetDoor;
|
||||||
|
|
||||||
|
[Tooltip("Optional blocks controlled by this puzzle (reset with SetOff on start/wrong input).")]
|
||||||
|
[SerializeField] private TestBlock[] puzzleBlocks;
|
||||||
|
|
||||||
|
[Header("Sequence")]
|
||||||
|
[Tooltip("Button indices (from the buttons array) that must be pressed in order. Example: 2,0,3")]
|
||||||
|
[SerializeField] private int[] requiredSequence = { 0, 1, 2 };
|
||||||
|
|
||||||
|
[Tooltip("If true, wrong input resets progress back to 0.")]
|
||||||
|
[SerializeField] private bool resetOnWrongPress = true;
|
||||||
|
|
||||||
|
[Tooltip("If true, puzzle can only be solved once.")]
|
||||||
|
[SerializeField] private bool lockAfterSolved = true;
|
||||||
|
|
||||||
|
[Header("Debug")]
|
||||||
|
[SerializeField] private bool enableDebugLogs = true;
|
||||||
|
|
||||||
|
private int m_progress;
|
||||||
|
private bool m_isSolved;
|
||||||
|
private UnityAction[] m_cachedListeners;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
SetAllBlocksOff();
|
||||||
|
RegisterAllButtons();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
UnregisterAllButtons();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RegisterAllButtons()
|
||||||
|
{
|
||||||
|
if (buttons == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_cachedListeners = new UnityAction[buttons.Length];
|
||||||
|
|
||||||
|
for (int i = 0; i < buttons.Length; i++)
|
||||||
|
{
|
||||||
|
WallInteractButton button = buttons[i];
|
||||||
|
if (button == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
int buttonIndex = i;
|
||||||
|
UnityAction action = () => OnButtonPressed(buttonIndex);
|
||||||
|
m_cachedListeners[i] = action;
|
||||||
|
button.OnInteract.AddListener(action);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UnregisterAllButtons()
|
||||||
|
{
|
||||||
|
if (buttons == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (int i = 0; i < buttons.Length; i++)
|
||||||
|
{
|
||||||
|
WallInteractButton button = buttons[i];
|
||||||
|
if (button == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (m_cachedListeners != null && i < m_cachedListeners.Length && m_cachedListeners[i] != null)
|
||||||
|
button.OnInteract.RemoveListener(m_cachedListeners[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_cachedListeners = null;
|
||||||
|
m_progress = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnButtonPressed(int buttonIndex)
|
||||||
|
{
|
||||||
|
Log($"Button pressed: index {buttonIndex}");
|
||||||
|
|
||||||
|
if (m_isSolved && lockAfterSolved)
|
||||||
|
{
|
||||||
|
Log("Puzzle already solved and locked.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!IsSequenceValid())
|
||||||
|
{
|
||||||
|
Log("Invalid sequence configuration.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int expectedIndex = requiredSequence[m_progress];
|
||||||
|
Log($"Expected button index: {expectedIndex} (step {m_progress + 1}/{requiredSequence.Length})");
|
||||||
|
|
||||||
|
if (buttonIndex == expectedIndex)
|
||||||
|
{
|
||||||
|
m_progress++;
|
||||||
|
Log($"Correct input. Progress: {m_progress}/{requiredSequence.Length}");
|
||||||
|
|
||||||
|
if (m_progress >= requiredSequence.Length)
|
||||||
|
{
|
||||||
|
SolvePuzzle();
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (resetOnWrongPress)
|
||||||
|
{
|
||||||
|
Log("Wrong input. Resetting sequence and turning puzzle blocks OFF.");
|
||||||
|
m_progress = 0;
|
||||||
|
SetAllBlocksOff();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Log("Wrong input, but resetOnWrongPress is disabled.");
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsSequenceValid()
|
||||||
|
{
|
||||||
|
if (requiredSequence == null || requiredSequence.Length == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (buttons == null || buttons.Length == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
for (int i = 0; i < requiredSequence.Length; i++)
|
||||||
|
{
|
||||||
|
int index = requiredSequence[i];
|
||||||
|
if (index < 0 || index >= buttons.Length)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SolvePuzzle()
|
||||||
|
{
|
||||||
|
m_isSolved = true;
|
||||||
|
m_progress = 0;
|
||||||
|
Log("Sequence completed. Opening door.");
|
||||||
|
|
||||||
|
if (targetDoor != null)
|
||||||
|
targetDoor.Open();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetAllBlocksOff()
|
||||||
|
{
|
||||||
|
if (puzzleBlocks == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (int i = 0; i < puzzleBlocks.Length; i++)
|
||||||
|
{
|
||||||
|
if (puzzleBlocks[i] == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
puzzleBlocks[i].SetOff();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Log(string message)
|
||||||
|
{
|
||||||
|
if (!enableDebugLogs)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Debug.Log($"[{nameof(ButtonSequenceDoorPuzzle)}] {message}", this);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
if (requiredSequence == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (int i = 0; i < requiredSequence.Length; i++)
|
||||||
|
{
|
||||||
|
requiredSequence[i] = Math.Max(0, requiredSequence[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 920802292ba9a49d2bee3519a905717d
|
||||||
72
Assets/Code/Scripts/Interaction/PlayerBoxController.cs
Normal file
72
Assets/Code/Scripts/Interaction/PlayerBoxController.cs
Normal file
@@ -0,0 +1,72 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BoxPickup : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform PlayerTransform;
|
||||||
|
public Transform CameraTransform;
|
||||||
|
public Transform HandTransform;
|
||||||
|
public float ThrowForce = 10f;
|
||||||
|
public float PickupDistance = 5f;
|
||||||
|
|
||||||
|
private bool isHeld;
|
||||||
|
private Rigidbody m_rigidbody;
|
||||||
|
private PlayerInputController input;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
m_rigidbody = GetComponent<Rigidbody>();
|
||||||
|
input = PlayerTransform.GetComponent<PlayerInputController>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (input.InteractPressed)
|
||||||
|
{
|
||||||
|
if (!isHeld)
|
||||||
|
TryPickup();
|
||||||
|
else
|
||||||
|
Drop();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (input.ThrowPressed)
|
||||||
|
Throw();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TryPickup()
|
||||||
|
{
|
||||||
|
Collider[] hits = Physics.OverlapSphere(PlayerTransform.position, PickupDistance);
|
||||||
|
|
||||||
|
foreach (Collider hit in hits)
|
||||||
|
{
|
||||||
|
if (hit.transform == transform) {
|
||||||
|
Pickup();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Pickup()
|
||||||
|
{
|
||||||
|
isHeld = true;
|
||||||
|
m_rigidbody.isKinematic = true;
|
||||||
|
transform.SetParent(HandTransform);
|
||||||
|
transform.localPosition = Vector3.zero;
|
||||||
|
transform.localRotation = Quaternion.identity;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Drop()
|
||||||
|
{
|
||||||
|
isHeld = false;
|
||||||
|
transform.SetParent(null);
|
||||||
|
m_rigidbody.isKinematic = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Throw()
|
||||||
|
{
|
||||||
|
if (!isHeld)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Drop();
|
||||||
|
m_rigidbody.AddForce(PlayerTransform.forward * ThrowForce, ForceMode.Impulse);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a36af2e55a3732eb2abc110ae2365702
|
||||||
@@ -32,6 +32,8 @@ public class WallInteractButton : MonoBehaviour
|
|||||||
private Vector3 m_buttonPressedPos;
|
private Vector3 m_buttonPressedPos;
|
||||||
private bool m_isVisuallyPressed;
|
private bool m_isVisuallyPressed;
|
||||||
|
|
||||||
|
public PlayerHeadController headController;
|
||||||
|
|
||||||
private void Reset()
|
private void Reset()
|
||||||
{
|
{
|
||||||
Collider col = GetComponent<Collider>();
|
Collider col = GetComponent<Collider>();
|
||||||
@@ -49,7 +51,7 @@ public class WallInteractButton : MonoBehaviour
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (m_playerInRange && Keyboard.current != null && Keyboard.current[interactKey].wasPressedThisFrame)
|
if (!headController.isHoldingHead && m_playerInRange && Keyboard.current != null && Keyboard.current[interactKey].wasPressedThisFrame)
|
||||||
{
|
{
|
||||||
TryInteract();
|
TryInteract();
|
||||||
}
|
}
|
||||||
|
|||||||
8
Assets/Code/Scripts/Level.meta
Normal file
8
Assets/Code/Scripts/Level.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2e7b9c54377674993a7922f84e9cfcce
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
262
Assets/Code/Scripts/Level/SubtitleSequencePlayer.cs
Normal file
262
Assets/Code/Scripts/Level/SubtitleSequencePlayer.cs
Normal file
@@ -0,0 +1,262 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reusable subtitle player that renders and plays subtitle lines loaded from JSON.
|
||||||
|
/// </summary>
|
||||||
|
public class SubtitleSequencePlayer : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
private struct SubtitleLine
|
||||||
|
{
|
||||||
|
public string speaker;
|
||||||
|
public string text;
|
||||||
|
public float duration;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
private struct SubtitleFile
|
||||||
|
{
|
||||||
|
public SubtitleLine[] lines;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Header("Optional Default Data")]
|
||||||
|
[Tooltip("Used only if trigger zone calls PlayDefault().")]
|
||||||
|
[SerializeField] private TextAsset defaultSubtitleJson;
|
||||||
|
|
||||||
|
[SerializeField] private float typewriterCharsPerSecond = 40f;
|
||||||
|
[SerializeField] private float fadeDuration = 0.2f;
|
||||||
|
[SerializeField] private float gapBetweenLines = 0.15f;
|
||||||
|
|
||||||
|
[Header("Visual")]
|
||||||
|
[SerializeField] private int fontSize = 28;
|
||||||
|
[SerializeField] private int speakerFontSize = 18;
|
||||||
|
[SerializeField] private float horizontalPadding = 28f;
|
||||||
|
[SerializeField] private float bottomOffset = 56f;
|
||||||
|
[SerializeField] private Color textColor = new Color(1f, 1f, 1f, 1f);
|
||||||
|
[SerializeField] private Color speakerColor = new Color(1f, 0.85f, 0.35f, 1f);
|
||||||
|
[SerializeField] private Color backgroundColor = new Color(0f, 0f, 0f, 0.62f);
|
||||||
|
|
||||||
|
private string m_currentSpeaker;
|
||||||
|
private string m_currentText;
|
||||||
|
private GUIStyle m_textStyle;
|
||||||
|
private GUIStyle m_speakerStyle;
|
||||||
|
private Texture2D m_background;
|
||||||
|
private bool m_isShowing;
|
||||||
|
private bool m_isPlaying;
|
||||||
|
private float m_alpha;
|
||||||
|
private SubtitleLine[] m_runtimeLines = Array.Empty<SubtitleLine>();
|
||||||
|
|
||||||
|
public bool IsPlaying => m_isPlaying;
|
||||||
|
|
||||||
|
public bool TryPlay(TextAsset subtitleJson, float initialDelay = 0f)
|
||||||
|
{
|
||||||
|
if (m_isPlaying)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!TryReadLinesFromJson(subtitleJson, out SubtitleLine[] parsedLines))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_runtimeLines = parsedLines;
|
||||||
|
StartCoroutine(PlaySequence(initialDelay));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool PlayDefault(float initialDelay = 0f)
|
||||||
|
{
|
||||||
|
return TryPlay(defaultSubtitleJson, initialDelay);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator PlaySequence(float initialDelay)
|
||||||
|
{
|
||||||
|
m_isPlaying = true;
|
||||||
|
|
||||||
|
if (m_runtimeLines == null || m_runtimeLines.Length == 0)
|
||||||
|
{
|
||||||
|
m_isPlaying = false;
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (initialDelay > 0f)
|
||||||
|
yield return new WaitForSeconds(initialDelay);
|
||||||
|
|
||||||
|
for (int i = 0; i < m_runtimeLines.Length; i++)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(m_runtimeLines[i].text) || m_runtimeLines[i].duration <= 0f)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
yield return StartCoroutine(ShowLine(m_runtimeLines[i]));
|
||||||
|
|
||||||
|
if (gapBetweenLines > 0f)
|
||||||
|
yield return new WaitForSeconds(gapBetweenLines);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_currentSpeaker = string.Empty;
|
||||||
|
m_currentText = string.Empty;
|
||||||
|
m_isPlaying = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool TryReadLinesFromJson(TextAsset subtitleJson, out SubtitleLine[] parsedLines)
|
||||||
|
{
|
||||||
|
parsedLines = Array.Empty<SubtitleLine>();
|
||||||
|
|
||||||
|
if (subtitleJson == null || string.IsNullOrWhiteSpace(subtitleJson.text))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
SubtitleFile file;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
file = JsonUtility.FromJson<SubtitleFile>(subtitleJson.text);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (file.lines == null || file.lines.Length == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
parsedLines = file.lines;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator ShowLine(SubtitleLine line)
|
||||||
|
{
|
||||||
|
m_currentSpeaker = line.speaker;
|
||||||
|
m_currentText = string.Empty;
|
||||||
|
m_isShowing = true;
|
||||||
|
|
||||||
|
if (fadeDuration > 0f)
|
||||||
|
{
|
||||||
|
float fadeIn = 0f;
|
||||||
|
while (fadeIn < fadeDuration)
|
||||||
|
{
|
||||||
|
fadeIn += Time.deltaTime;
|
||||||
|
m_alpha = Mathf.Clamp01(fadeIn / fadeDuration);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_alpha = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
float typeTime = 0f;
|
||||||
|
int totalChars = line.text.Length;
|
||||||
|
if (typewriterCharsPerSecond > 0f)
|
||||||
|
{
|
||||||
|
while (m_currentText.Length < totalChars)
|
||||||
|
{
|
||||||
|
typeTime += Time.deltaTime;
|
||||||
|
int visibleChars = Mathf.Clamp(Mathf.FloorToInt(typeTime * typewriterCharsPerSecond), 0, totalChars);
|
||||||
|
m_currentText = line.text.Substring(0, visibleChars);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_currentText = line.text;
|
||||||
|
}
|
||||||
|
|
||||||
|
float holdDuration = Mathf.Max(0f, line.duration - (typewriterCharsPerSecond > 0f ? typeTime : 0f));
|
||||||
|
if (holdDuration > 0f)
|
||||||
|
yield return new WaitForSeconds(holdDuration);
|
||||||
|
|
||||||
|
if (fadeDuration > 0f)
|
||||||
|
{
|
||||||
|
float fadeOut = fadeDuration;
|
||||||
|
while (fadeOut > 0f)
|
||||||
|
{
|
||||||
|
fadeOut -= Time.deltaTime;
|
||||||
|
m_alpha = Mathf.Clamp01(fadeOut / fadeDuration);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_alpha = 0f;
|
||||||
|
m_isShowing = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnGUI()
|
||||||
|
{
|
||||||
|
if (!m_isShowing || string.IsNullOrEmpty(m_currentText))
|
||||||
|
return;
|
||||||
|
|
||||||
|
EnsureStyles();
|
||||||
|
|
||||||
|
float maxWidth = Mathf.Min(Screen.width - 24f, 940f);
|
||||||
|
float textWidth = maxWidth - horizontalPadding * 2f;
|
||||||
|
float speakerHeight = string.IsNullOrEmpty(m_currentSpeaker)
|
||||||
|
? 0f
|
||||||
|
: m_speakerStyle.CalcHeight(new GUIContent(m_currentSpeaker), textWidth);
|
||||||
|
float textHeight = m_textStyle.CalcHeight(new GUIContent(string.IsNullOrEmpty(m_currentText) ? " " : m_currentText), textWidth);
|
||||||
|
|
||||||
|
float boxWidth = maxWidth;
|
||||||
|
float boxHeight = speakerHeight + textHeight + 28f;
|
||||||
|
float boxX = (Screen.width - boxWidth) * 0.5f;
|
||||||
|
float boxY = Screen.height - bottomOffset - boxHeight;
|
||||||
|
|
||||||
|
Rect boxRect = new Rect(boxX, boxY, boxWidth, boxHeight);
|
||||||
|
Color previousColor = GUI.color;
|
||||||
|
GUI.color = new Color(1f, 1f, 1f, m_alpha);
|
||||||
|
GUI.DrawTexture(boxRect, m_background);
|
||||||
|
|
||||||
|
float yOffset = boxRect.y + 10f;
|
||||||
|
if (!string.IsNullOrEmpty(m_currentSpeaker))
|
||||||
|
{
|
||||||
|
Rect speakerRect = new Rect(
|
||||||
|
boxRect.x + horizontalPadding,
|
||||||
|
yOffset,
|
||||||
|
textWidth,
|
||||||
|
speakerHeight);
|
||||||
|
GUI.Label(speakerRect, m_currentSpeaker, m_speakerStyle);
|
||||||
|
yOffset += speakerHeight + 2f;
|
||||||
|
}
|
||||||
|
|
||||||
|
Rect textRect = new Rect(
|
||||||
|
boxRect.x + horizontalPadding,
|
||||||
|
yOffset,
|
||||||
|
textWidth,
|
||||||
|
textHeight);
|
||||||
|
|
||||||
|
GUI.Label(textRect, m_currentText, m_textStyle);
|
||||||
|
GUI.color = previousColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EnsureStyles()
|
||||||
|
{
|
||||||
|
if (m_textStyle != null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_background = new Texture2D(1, 1);
|
||||||
|
m_background.SetPixel(0, 0, backgroundColor);
|
||||||
|
m_background.Apply();
|
||||||
|
|
||||||
|
m_textStyle = new GUIStyle(GUI.skin.label)
|
||||||
|
{
|
||||||
|
alignment = TextAnchor.MiddleCenter,
|
||||||
|
fontSize = fontSize,
|
||||||
|
wordWrap = true,
|
||||||
|
richText = false,
|
||||||
|
clipping = TextClipping.Clip,
|
||||||
|
};
|
||||||
|
m_textStyle.normal.textColor = textColor;
|
||||||
|
|
||||||
|
m_speakerStyle = new GUIStyle(GUI.skin.label)
|
||||||
|
{
|
||||||
|
alignment = TextAnchor.MiddleCenter,
|
||||||
|
fontSize = speakerFontSize,
|
||||||
|
fontStyle = FontStyle.Bold,
|
||||||
|
wordWrap = false,
|
||||||
|
clipping = TextClipping.Clip,
|
||||||
|
};
|
||||||
|
m_speakerStyle.normal.textColor = speakerColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
if (m_background != null)
|
||||||
|
Destroy(m_background);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/Level/SubtitleSequencePlayer.cs.meta
Normal file
2
Assets/Code/Scripts/Level/SubtitleSequencePlayer.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4947743d7bc9b4589b9932d429517d3a
|
||||||
51
Assets/Code/Scripts/Level/SubtitleTriggerZone.cs
Normal file
51
Assets/Code/Scripts/Level/SubtitleTriggerZone.cs
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Trigger zone that starts a subtitle JSON sequence on a linked SubtitleSequencePlayer.
|
||||||
|
/// Put this on the zone collider object, and link the player on your empty object.
|
||||||
|
/// </summary>
|
||||||
|
[RequireComponent(typeof(Collider))]
|
||||||
|
public class SubtitleTriggerZone : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("References")]
|
||||||
|
[SerializeField] private SubtitleSequencePlayer subtitlePlayer;
|
||||||
|
[SerializeField] private TextAsset subtitleJson;
|
||||||
|
|
||||||
|
[Header("Playback")]
|
||||||
|
[SerializeField] private float initialDelay = 0f;
|
||||||
|
[SerializeField] private bool oneShot = true;
|
||||||
|
|
||||||
|
private bool m_hasPlayed;
|
||||||
|
|
||||||
|
private void Reset()
|
||||||
|
{
|
||||||
|
Collider col = GetComponent<Collider>();
|
||||||
|
col.isTrigger = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (!IsPlayer(other))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (oneShot && m_hasPlayed)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (subtitlePlayer == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (subtitlePlayer.TryPlay(subtitleJson, initialDelay))
|
||||||
|
m_hasPlayed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsPlayer(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (other.GetComponentInParent<PlayerMovement>() != null)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/Level/SubtitleTriggerZone.cs.meta
Normal file
2
Assets/Code/Scripts/Level/SubtitleTriggerZone.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 33a33c65f75e2443383c2e29bd6bf5f1
|
||||||
@@ -25,7 +25,7 @@
|
|||||||
"initialStateCheck": true
|
"initialStateCheck": true
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Pickup",
|
"name": "HeadInteract",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "5a0c555a-8fc4-4188-9eed-401eb8f017b5",
|
"id": "5a0c555a-8fc4-4188-9eed-401eb8f017b5",
|
||||||
"expectedControlType": "",
|
"expectedControlType": "",
|
||||||
@@ -504,7 +504,7 @@
|
|||||||
{
|
{
|
||||||
"name": "",
|
"name": "",
|
||||||
"id": "05a519b8-f991-4f43-a438-fbe3db38625b",
|
"id": "05a519b8-f991-4f43-a438-fbe3db38625b",
|
||||||
"path": "<Mouse>/rightButton",
|
"path": "<Mouse>/leftButton",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"groups": ";Keyboard&Mouse",
|
"groups": ";Keyboard&Mouse",
|
||||||
@@ -519,7 +519,7 @@
|
|||||||
"interactions": "",
|
"interactions": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"groups": ";Keyboard&Mouse",
|
"groups": ";Keyboard&Mouse",
|
||||||
"action": "Pickup",
|
"action": "HeadInteract",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -2,16 +2,25 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class PlayerHeadController : MonoBehaviour
|
public class PlayerHeadController : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[Header("Head")]
|
||||||
public Transform Head;
|
public Transform Head;
|
||||||
public Transform CameraTransform;
|
public Transform CameraTransform;
|
||||||
|
public Transform BodyTransform;
|
||||||
|
public float ThrowForce;
|
||||||
|
public float PickupDistance;
|
||||||
|
public bool isHoldingHead;
|
||||||
|
|
||||||
public float ThrowForce = 10f;
|
[Header("Grabbable")]
|
||||||
public float PickupDistance = 3f;
|
public Transform HandTransform; // in the future hand maybe grab items but for now its an empty object
|
||||||
|
public float ItemThrowForce = 10f;
|
||||||
|
public float ItemPickupDistance = 5f;
|
||||||
|
|
||||||
public bool isHoldingHead = true;
|
private bool isHoldingItem;
|
||||||
|
private Rigidbody m_itemRigidbody;
|
||||||
|
private Collider m_itemCollider;
|
||||||
|
private Transform m_currentItem;
|
||||||
|
|
||||||
private Rigidbody m_headRigidbody;
|
private Rigidbody m_headRigidbody;
|
||||||
|
|
||||||
private Vector3 m_headInitialLocalPos;
|
private Vector3 m_headInitialLocalPos;
|
||||||
private Quaternion m_headInitialLocalRot;
|
private Quaternion m_headInitialLocalRot;
|
||||||
|
|
||||||
@@ -28,56 +37,47 @@ public class PlayerHeadController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
|
||||||
m_headInitialLocalPos = Head.localPosition;
|
Vector3 offset = new Vector3(0f, -0.5f, 0.5f);
|
||||||
m_headInitialLocalRot = Head.localRotation;
|
m_headInitialLocalPos = BodyTransform.localPosition + offset;
|
||||||
|
m_headInitialLocalRot = BodyTransform.localRotation;
|
||||||
|
m_headRigidbody = Head.GetComponent<Rigidbody>();
|
||||||
|
|
||||||
|
Head.SetParent(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (input.ThrowPressed)
|
if (input.HeadInteractionPressed)
|
||||||
{
|
InteractHead();
|
||||||
ThrowHead();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (input.PickupPressed)
|
if (input.ThrowPressed && isHoldingHead)
|
||||||
|
ThrowHead();
|
||||||
|
|
||||||
|
if (input.InteractPressed)
|
||||||
{
|
{
|
||||||
TryPickupHead();
|
if (!isHoldingItem)
|
||||||
|
TryPickupItem();
|
||||||
|
else
|
||||||
|
DropItem();
|
||||||
}
|
}
|
||||||
|
if (input.ThrowPressed && isHoldingItem)
|
||||||
|
ThrowItem();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ThrowHead()
|
private void InteractHead()
|
||||||
{
|
{
|
||||||
if (!isHoldingHead)
|
if (!isHoldingHead)
|
||||||
return;
|
TryPickupHead();
|
||||||
|
else
|
||||||
animator.SetTrigger("Throw");
|
DropHead();
|
||||||
|
|
||||||
isHoldingHead = false;
|
|
||||||
|
|
||||||
Head.SetParent(null);
|
|
||||||
|
|
||||||
m_headRigidbody = Head.gameObject.AddComponent<Rigidbody>();
|
|
||||||
m_headRigidbody.mass = 1f;
|
|
||||||
|
|
||||||
m_headRigidbody.constraints =
|
|
||||||
RigidbodyConstraints.FreezeRotationX |
|
|
||||||
RigidbodyConstraints.FreezeRotationZ |
|
|
||||||
RigidbodyConstraints.FreezeRotationY;
|
|
||||||
|
|
||||||
m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TryPickupHead()
|
private void TryPickupHead()
|
||||||
{
|
{
|
||||||
if (isHoldingHead)
|
if (isHoldingHead || isHoldingItem)
|
||||||
return;
|
return;
|
||||||
|
if (Vector3.Distance(transform.position, Head.position) <= PickupDistance)
|
||||||
float distance = Vector3.Distance(transform.position, Head.position);
|
|
||||||
|
|
||||||
if (distance <= PickupDistance)
|
|
||||||
{
|
|
||||||
PickupHead();
|
PickupHead();
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PickupHead()
|
private void PickupHead()
|
||||||
@@ -85,13 +85,71 @@ public class PlayerHeadController : MonoBehaviour
|
|||||||
isHoldingHead = true;
|
isHoldingHead = true;
|
||||||
|
|
||||||
if (m_headRigidbody != null)
|
if (m_headRigidbody != null)
|
||||||
{
|
|
||||||
Destroy(m_headRigidbody);
|
Destroy(m_headRigidbody);
|
||||||
}
|
|
||||||
|
|
||||||
Head.SetParent(transform);
|
Head.SetParent(transform);
|
||||||
|
|
||||||
Head.localPosition = m_headInitialLocalPos;
|
Head.localPosition = m_headInitialLocalPos;
|
||||||
Head.localRotation = m_headInitialLocalRot;
|
Head.localRotation = m_headInitialLocalRot;
|
||||||
}
|
}
|
||||||
|
private void DropHead()
|
||||||
|
{
|
||||||
|
animator.SetTrigger("Throw");
|
||||||
|
isHoldingHead = false;
|
||||||
|
|
||||||
|
Head.SetParent(null);
|
||||||
|
|
||||||
|
m_headRigidbody = Head.gameObject.AddComponent<Rigidbody>();
|
||||||
|
m_headRigidbody.mass = 1f;
|
||||||
|
m_headRigidbody.constraints =
|
||||||
|
RigidbodyConstraints.FreezeRotationX |
|
||||||
|
RigidbodyConstraints.FreezeRotationZ |
|
||||||
|
RigidbodyConstraints.FreezeRotationY;
|
||||||
|
}
|
||||||
|
private void ThrowHead()
|
||||||
|
{
|
||||||
|
DropHead();
|
||||||
|
m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
|
||||||
|
}
|
||||||
|
private void TryPickupItem()
|
||||||
|
{
|
||||||
|
if (isHoldingHead || isHoldingItem)
|
||||||
|
return;
|
||||||
|
int grabbableLayer = LayerMask.GetMask("Grabbable");
|
||||||
|
Collider[] hits = Physics.OverlapSphere(transform.position, ItemPickupDistance, grabbableLayer);
|
||||||
|
|
||||||
|
foreach (Collider hit in hits)
|
||||||
|
{
|
||||||
|
m_currentItem = hit.transform;
|
||||||
|
m_itemRigidbody = hit.GetComponent<Rigidbody>();
|
||||||
|
m_itemCollider = hit.GetComponent<Collider>();
|
||||||
|
PickupItem();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PickupItem()
|
||||||
|
{
|
||||||
|
isHoldingItem = true;
|
||||||
|
m_itemRigidbody.isKinematic = true;
|
||||||
|
m_itemCollider.enabled = false;
|
||||||
|
|
||||||
|
m_currentItem.SetParent(HandTransform);
|
||||||
|
m_currentItem.localPosition = Vector3.zero;
|
||||||
|
m_currentItem.localRotation = Quaternion.identity;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DropItem()
|
||||||
|
{
|
||||||
|
isHoldingItem = false;
|
||||||
|
m_currentItem.SetParent(null);
|
||||||
|
m_itemRigidbody.isKinematic = false;
|
||||||
|
m_itemCollider.enabled = true;
|
||||||
|
m_currentItem = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ThrowItem()
|
||||||
|
{
|
||||||
|
DropItem();
|
||||||
|
m_itemRigidbody.AddForce(BodyTransform.forward * ItemThrowForce, ForceMode.Impulse);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,17 +1,19 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.Windows;
|
|
||||||
|
|
||||||
public class PlayerInputController : MonoBehaviour
|
public class PlayerInputController : MonoBehaviour
|
||||||
{
|
{
|
||||||
public InputActionAsset InputActions;
|
public InputActionAsset InputActions;
|
||||||
|
public bool InputEnabled { get; private set; } = true;
|
||||||
|
|
||||||
private InputAction m_moveAction;
|
private InputAction m_moveAction;
|
||||||
private InputAction m_lookAction;
|
private InputAction m_lookAction;
|
||||||
private InputAction m_jumpAction;
|
private InputAction m_jumpAction;
|
||||||
private InputAction m_throwAction;
|
private InputAction m_throwAction;
|
||||||
private InputAction m_pickupAction;
|
|
||||||
private InputAction m_shiftAction;
|
private InputAction m_shiftAction;
|
||||||
|
private InputAction m_interactAction;
|
||||||
|
private InputAction m_headInteractAction;
|
||||||
|
|
||||||
|
|
||||||
public Vector2 MoveAmount { get; private set; }
|
public Vector2 MoveAmount { get; private set; }
|
||||||
public Vector2 LookAmount { get; private set; }
|
public Vector2 LookAmount { get; private set; }
|
||||||
@@ -19,7 +21,9 @@ public class PlayerInputController : MonoBehaviour
|
|||||||
public bool JumpPressed { get; private set; }
|
public bool JumpPressed { get; private set; }
|
||||||
public bool ShiftPressed { get; private set; }
|
public bool ShiftPressed { get; private set; }
|
||||||
public bool ThrowPressed { get; private set; }
|
public bool ThrowPressed { get; private set; }
|
||||||
public bool PickupPressed { get; private set; }
|
public bool InteractPressed { get; private set; }
|
||||||
|
public bool HeadInteractionPressed { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -30,7 +34,9 @@ public class PlayerInputController : MonoBehaviour
|
|||||||
m_jumpAction = map.FindAction("Jump");
|
m_jumpAction = map.FindAction("Jump");
|
||||||
m_shiftAction = map.FindAction("Shift");
|
m_shiftAction = map.FindAction("Shift");
|
||||||
m_throwAction = map.FindAction("Throw");
|
m_throwAction = map.FindAction("Throw");
|
||||||
m_pickupAction = map.FindAction("Pickup");
|
m_interactAction = map.FindAction("Interact");
|
||||||
|
m_headInteractAction = map.FindAction("HeadInteract");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
@@ -45,12 +51,30 @@ public class PlayerInputController : MonoBehaviour
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
if (!InputEnabled)
|
||||||
|
{
|
||||||
|
MoveAmount = Vector2.zero;
|
||||||
|
LookAmount = Vector2.zero;
|
||||||
|
ShiftPressed = false;
|
||||||
|
JumpPressed = false;
|
||||||
|
ThrowPressed = false;
|
||||||
|
InteractPressed = false;
|
||||||
|
HeadInteractionPressed = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
MoveAmount = m_moveAction.ReadValue<Vector2>();
|
MoveAmount = m_moveAction.ReadValue<Vector2>();
|
||||||
LookAmount = m_lookAction.ReadValue<Vector2>();
|
LookAmount = m_lookAction.ReadValue<Vector2>();
|
||||||
|
|
||||||
ShiftPressed = m_shiftAction.IsPressed();
|
ShiftPressed = m_shiftAction.IsPressed();
|
||||||
JumpPressed = m_jumpAction.WasPressedThisFrame();
|
JumpPressed = m_jumpAction.WasPressedThisFrame();
|
||||||
ThrowPressed = m_throwAction.WasPressedThisFrame();
|
ThrowPressed = m_throwAction.WasPressedThisFrame();
|
||||||
PickupPressed = m_pickupAction.WasPressedThisFrame();
|
InteractPressed = m_interactAction.WasPressedThisFrame();
|
||||||
|
HeadInteractionPressed = m_headInteractAction.WasPressedThisFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetInputEnabled(bool enabled)
|
||||||
|
{
|
||||||
|
InputEnabled = enabled;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -16,9 +16,9 @@ public class PlayerLook : MonoBehaviour
|
|||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
m_rigidbody = GetComponent<Rigidbody>();
|
m_rigidbody = GetComponent<Rigidbody>();
|
||||||
input = GetComponent<PlayerInputController>();
|
input = GetComponent<PlayerInputController>();
|
||||||
headController = GetComponent<PlayerHeadController>();
|
headController = GetComponent<PlayerHeadController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
|
|||||||
264
Assets/Code/Scripts/Player/RobotBootSequence.cs
Normal file
264
Assets/Code/Scripts/Player/RobotBootSequence.cs
Normal file
@@ -0,0 +1,264 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class RobotBootSequence : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("References")]
|
||||||
|
public PlayerInputController InputController;
|
||||||
|
public Transform CameraTransform;
|
||||||
|
|
||||||
|
[Header("Timing")]
|
||||||
|
public bool PlayOnStart = true;
|
||||||
|
[Min(0.1f)] public float BootDuration = 2.4f;
|
||||||
|
[Min(0.1f)] public float CharacterPerSecond = 40f;
|
||||||
|
[Min(0f)] public float LinePause = 0.35f;
|
||||||
|
[Min(0f)] public float DelayBeforeReveal = 0.4f;
|
||||||
|
|
||||||
|
[Header("Motion")]
|
||||||
|
public Vector2 StartYawPitch = new Vector2(-30f, -20f);
|
||||||
|
public float RollWobble = 2.5f;
|
||||||
|
public float WobbleFrequency = 16f;
|
||||||
|
public AnimationCurve EaseCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
|
||||||
|
|
||||||
|
[Header("Boot Text")]
|
||||||
|
public Color BootTextColor = new Color(0.62f, 1f, 0.7f, 1f);
|
||||||
|
public string[] BootLines =
|
||||||
|
{
|
||||||
|
"UNIT SB-3954 | preparing startup . . .",
|
||||||
|
"verification of OS-5 . . . 4 . . . 3 . . . 2 . . . 1",
|
||||||
|
"system integrity: OK",
|
||||||
|
"motor bus: OK",
|
||||||
|
"vision pipeline: ONLINE",
|
||||||
|
"SYSTEM OK"
|
||||||
|
};
|
||||||
|
|
||||||
|
[Header("Optional Audio")]
|
||||||
|
public AudioSource BootAudioSource;
|
||||||
|
|
||||||
|
private bool m_IsPlaying;
|
||||||
|
|
||||||
|
private struct BootUI
|
||||||
|
{
|
||||||
|
public Canvas Canvas;
|
||||||
|
public RectTransform LeftPanel;
|
||||||
|
public RectTransform RightPanel;
|
||||||
|
public TextMeshProUGUI Text;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (InputController == null)
|
||||||
|
{
|
||||||
|
InputController = GetComponent<PlayerInputController>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (PlayOnStart)
|
||||||
|
{
|
||||||
|
StartCoroutine(PlayBootSequence());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[ContextMenu("Play Boot Sequence")]
|
||||||
|
public void PlayBootSequenceFromMenu()
|
||||||
|
{
|
||||||
|
if (!Application.isPlaying || m_IsPlaying)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
StartCoroutine(PlayBootSequence());
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator PlayBootSequence()
|
||||||
|
{
|
||||||
|
if (m_IsPlaying)
|
||||||
|
{
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_IsPlaying = true;
|
||||||
|
|
||||||
|
if (InputController != null)
|
||||||
|
{
|
||||||
|
InputController.SetInputEnabled(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (BootAudioSource != null)
|
||||||
|
{
|
||||||
|
BootAudioSource.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CameraTransform == null)
|
||||||
|
{
|
||||||
|
m_IsPlaying = false;
|
||||||
|
if (InputController != null)
|
||||||
|
{
|
||||||
|
InputController.SetInputEnabled(true);
|
||||||
|
}
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
Quaternion gameplayRotation = CameraTransform.localRotation;
|
||||||
|
Quaternion fromRotation = Quaternion.Euler(StartYawPitch.y, StartYawPitch.x, 0f) * gameplayRotation;
|
||||||
|
CameraTransform.localRotation = fromRotation;
|
||||||
|
|
||||||
|
BootUI bootUI = CreateBootUI();
|
||||||
|
|
||||||
|
yield return StartCoroutine(PlayBootText(bootUI.Text));
|
||||||
|
|
||||||
|
if (DelayBeforeReveal > 0f)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(DelayBeforeReveal);
|
||||||
|
}
|
||||||
|
|
||||||
|
float elapsed = 0f;
|
||||||
|
while (elapsed < BootDuration)
|
||||||
|
{
|
||||||
|
elapsed += Time.deltaTime;
|
||||||
|
float t = Mathf.Clamp01(elapsed / BootDuration);
|
||||||
|
float eased = EaseCurve.Evaluate(t);
|
||||||
|
|
||||||
|
float wobbleFade = 1f - eased;
|
||||||
|
float roll = Mathf.Sin(Time.time * WobbleFrequency) * RollWobble * wobbleFade;
|
||||||
|
Quaternion wobbleRotation = Quaternion.Euler(0f, 0f, roll);
|
||||||
|
|
||||||
|
CameraTransform.localRotation = Quaternion.Slerp(fromRotation, gameplayRotation, eased) * wobbleRotation;
|
||||||
|
|
||||||
|
RectTransform rootRect = bootUI.Canvas.GetComponent<RectTransform>();
|
||||||
|
float halfWidth = rootRect.rect.width * 0.5f;
|
||||||
|
float leftTarget = -(halfWidth + 24f);
|
||||||
|
float rightTarget = halfWidth + 24f;
|
||||||
|
bootUI.LeftPanel.anchoredPosition = new Vector2(Mathf.Lerp(0f, leftTarget, eased), 0f);
|
||||||
|
bootUI.RightPanel.anchoredPosition = new Vector2(Mathf.Lerp(0f, rightTarget, eased), 0f);
|
||||||
|
|
||||||
|
Color textColor = bootUI.Text.color;
|
||||||
|
textColor.a = 1f - eased;
|
||||||
|
bootUI.Text.color = textColor;
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
CameraTransform.localRotation = gameplayRotation;
|
||||||
|
|
||||||
|
if (bootUI.Canvas != null)
|
||||||
|
{
|
||||||
|
Destroy(bootUI.Canvas.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (InputController != null)
|
||||||
|
{
|
||||||
|
InputController.SetInputEnabled(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_IsPlaying = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator PlayBootText(TextMeshProUGUI label)
|
||||||
|
{
|
||||||
|
if (label == null || BootLines == null || BootLines.Length == 0)
|
||||||
|
{
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
label.text = string.Empty;
|
||||||
|
float charDelay = CharacterPerSecond <= 0f ? 0f : 1f / CharacterPerSecond;
|
||||||
|
|
||||||
|
for (int i = 0; i < BootLines.Length; i++)
|
||||||
|
{
|
||||||
|
string line = BootLines[i];
|
||||||
|
for (int c = 0; c < line.Length; c++)
|
||||||
|
{
|
||||||
|
label.text += line[c];
|
||||||
|
if (charDelay > 0f)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(charDelay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (i < BootLines.Length - 1)
|
||||||
|
{
|
||||||
|
label.text += "\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (LinePause > 0f)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(LinePause);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private BootUI CreateBootUI()
|
||||||
|
{
|
||||||
|
BootUI ui = new BootUI();
|
||||||
|
|
||||||
|
GameObject canvasGO = new GameObject("RobotBootCanvas", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
|
||||||
|
Canvas canvas = canvasGO.GetComponent<Canvas>();
|
||||||
|
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||||
|
canvas.sortingOrder = 5000;
|
||||||
|
|
||||||
|
CanvasScaler scaler = canvasGO.GetComponent<CanvasScaler>();
|
||||||
|
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||||
|
scaler.referenceResolution = new Vector2(1920f, 1080f);
|
||||||
|
scaler.matchWidthOrHeight = 0.5f;
|
||||||
|
|
||||||
|
RectTransform root = canvasGO.GetComponent<RectTransform>();
|
||||||
|
root.anchorMin = Vector2.zero;
|
||||||
|
root.anchorMax = Vector2.one;
|
||||||
|
root.offsetMin = Vector2.zero;
|
||||||
|
root.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
RectTransform leftPanel = CreatePanel("LeftPanel", root, true);
|
||||||
|
RectTransform rightPanel = CreatePanel("RightPanel", root, false);
|
||||||
|
TextMeshProUGUI label = CreateBootLabel(root);
|
||||||
|
|
||||||
|
ui.Canvas = canvas;
|
||||||
|
ui.LeftPanel = leftPanel;
|
||||||
|
ui.RightPanel = rightPanel;
|
||||||
|
ui.Text = label;
|
||||||
|
|
||||||
|
return ui;
|
||||||
|
}
|
||||||
|
|
||||||
|
private RectTransform CreatePanel(string panelName, RectTransform parent, bool isLeft)
|
||||||
|
{
|
||||||
|
GameObject panelGO = new GameObject(panelName, typeof(RectTransform), typeof(Image));
|
||||||
|
RectTransform rect = panelGO.GetComponent<RectTransform>();
|
||||||
|
rect.SetParent(parent, false);
|
||||||
|
rect.anchorMin = isLeft ? new Vector2(0f, 0f) : new Vector2(0.5f, 0f);
|
||||||
|
rect.anchorMax = isLeft ? new Vector2(0.5f, 1f) : new Vector2(1f, 1f);
|
||||||
|
rect.pivot = new Vector2(0.5f, 0.5f);
|
||||||
|
rect.offsetMin = Vector2.zero;
|
||||||
|
rect.offsetMax = Vector2.zero;
|
||||||
|
rect.anchoredPosition = Vector2.zero;
|
||||||
|
|
||||||
|
Image image = panelGO.GetComponent<Image>();
|
||||||
|
image.color = Color.black;
|
||||||
|
|
||||||
|
return rect;
|
||||||
|
}
|
||||||
|
|
||||||
|
private TextMeshProUGUI CreateBootLabel(RectTransform parent)
|
||||||
|
{
|
||||||
|
GameObject textGO = new GameObject("BootText", typeof(RectTransform), typeof(TextMeshProUGUI));
|
||||||
|
RectTransform rect = textGO.GetComponent<RectTransform>();
|
||||||
|
rect.SetParent(parent, false);
|
||||||
|
rect.anchorMin = new Vector2(0.13f, 0.5f);
|
||||||
|
rect.anchorMax = new Vector2(0.13f, 0.5f);
|
||||||
|
rect.pivot = new Vector2(0f, 0.5f);
|
||||||
|
rect.sizeDelta = new Vector2(980f, 380f);
|
||||||
|
|
||||||
|
TextMeshProUGUI text = textGO.GetComponent<TextMeshProUGUI>();
|
||||||
|
text.text = string.Empty;
|
||||||
|
text.fontSize = 40f;
|
||||||
|
text.alignment = TextAlignmentOptions.Left;
|
||||||
|
text.color = BootTextColor;
|
||||||
|
text.textWrappingMode = TextWrappingModes.Normal;
|
||||||
|
|
||||||
|
return text;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Code/Scripts/Player/RobotBootSequence.cs.meta
Normal file
11
Assets/Code/Scripts/Player/RobotBootSequence.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6ef6855cd57b4f94b47f410d47e89ff1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Code/Scripts/Rendering.meta
Normal file
8
Assets/Code/Scripts/Rendering.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 97a4ae8015df4732ac9524441048a765
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
123
Assets/Code/Scripts/Rendering/CRTRendererFeature.cs
Normal file
123
Assets/Code/Scripts/Rendering/CRTRendererFeature.cs
Normal file
@@ -0,0 +1,123 @@
|
|||||||
|
// using UnityEngine;
|
||||||
|
// using UnityEngine.Rendering;
|
||||||
|
// using UnityEngine.Rendering.RenderGraphModule;
|
||||||
|
// using UnityEngine.Rendering.RenderGraphModule.Util;
|
||||||
|
// using UnityEngine.Rendering.Universal;
|
||||||
|
|
||||||
|
// public class CRTRendererFeature : ScriptableRendererFeature
|
||||||
|
// {
|
||||||
|
// [System.Serializable]
|
||||||
|
// public class CRTSettings
|
||||||
|
// {
|
||||||
|
// public bool EffectEnabled = true;
|
||||||
|
// public RenderPassEvent PassEvent = RenderPassEvent.AfterRenderingPostProcessing;
|
||||||
|
// public Shader CRTShader;
|
||||||
|
|
||||||
|
// [Range(0f, 1f)] public float Intensity = 0.65f;
|
||||||
|
// [Range(0f, 2f)] public float ScanlineDensity = 1.2f;
|
||||||
|
// [Range(0f, 1f)] public float ScanlineStrength = 0.18f;
|
||||||
|
// [Range(0f, 0.2f)] public float Curvature = 0.04f;
|
||||||
|
// [Range(0f, 1f)] public float VignetteStrength = 0.28f;
|
||||||
|
// [Range(0f, 0.05f)] public float ChromaticAberration = 0.004f;
|
||||||
|
// [Range(0f, 0.2f)] public float NoiseStrength = 0.03f;
|
||||||
|
// [Range(0f, 0.1f)] public float FlickerStrength = 0.015f;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// class CRTPass : ScriptableRenderPass
|
||||||
|
// {
|
||||||
|
// private Material m_Material;
|
||||||
|
// private CRTSettings m_Settings;
|
||||||
|
|
||||||
|
// public void Setup(Material material, CRTSettings settings)
|
||||||
|
// {
|
||||||
|
// m_Material = material;
|
||||||
|
// m_Settings = settings;
|
||||||
|
// renderPassEvent = settings.PassEvent;
|
||||||
|
// requiresIntermediateTexture = true;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)
|
||||||
|
// {
|
||||||
|
// if (m_Material == null || m_Settings == null || !m_Settings.EffectEnabled)
|
||||||
|
// {
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// UniversalResourceData resourceData = frameData.Get<UniversalResourceData>();
|
||||||
|
// if (resourceData.isActiveTargetBackBuffer)
|
||||||
|
// {
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// m_Material.SetFloat("_Intensity", m_Settings.Intensity);
|
||||||
|
// m_Material.SetFloat("_ScanlineDensity", m_Settings.ScanlineDensity);
|
||||||
|
// m_Material.SetFloat("_ScanlineStrength", m_Settings.ScanlineStrength);
|
||||||
|
// m_Material.SetFloat("_Curvature", m_Settings.Curvature);
|
||||||
|
// m_Material.SetFloat("_VignetteStrength", m_Settings.VignetteStrength);
|
||||||
|
// m_Material.SetFloat("_ChromaticAberration", m_Settings.ChromaticAberration);
|
||||||
|
// m_Material.SetFloat("_NoiseStrength", m_Settings.NoiseStrength);
|
||||||
|
// m_Material.SetFloat("_FlickerStrength", m_Settings.FlickerStrength);
|
||||||
|
|
||||||
|
// TextureHandle source = resourceData.activeColorTexture;
|
||||||
|
// TextureDesc destinationDesc = renderGraph.GetTextureDesc(source);
|
||||||
|
// destinationDesc.name = "CameraColor-CRT";
|
||||||
|
// destinationDesc.clearBuffer = false;
|
||||||
|
|
||||||
|
// TextureHandle destination = renderGraph.CreateTexture(destinationDesc);
|
||||||
|
// RenderGraphUtils.BlitMaterialParameters blitParams = new(source, destination, m_Material, 0);
|
||||||
|
// renderGraph.AddBlitPass(blitParams, "CRT Effect");
|
||||||
|
|
||||||
|
// resourceData.cameraColor = destination;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// public void Dispose()
|
||||||
|
// {
|
||||||
|
// // RenderGraph path does not allocate persistent RTHandles in this pass.
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// public CRTSettings Settings = new();
|
||||||
|
|
||||||
|
// private CRTPass m_Pass;
|
||||||
|
// private Material m_Material;
|
||||||
|
|
||||||
|
// public override void Create()
|
||||||
|
// {
|
||||||
|
// if (Settings.CRTShader == null)
|
||||||
|
// {
|
||||||
|
// Settings.CRTShader = Shader.Find("Hidden/HeadlessHazard/CRT");
|
||||||
|
// }
|
||||||
|
|
||||||
|
// if (Settings.CRTShader != null)
|
||||||
|
// {
|
||||||
|
// m_Material = CoreUtils.CreateEngineMaterial(Settings.CRTShader);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// m_Pass ??= new CRTPass();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
||||||
|
// {
|
||||||
|
// if (m_Material == null || !Settings.EffectEnabled)
|
||||||
|
// {
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// if (renderingData.cameraData.cameraType != CameraType.Game)
|
||||||
|
// {
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// m_Pass.Setup(m_Material, Settings);
|
||||||
|
// renderer.EnqueuePass(m_Pass);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// protected override void Dispose(bool disposing)
|
||||||
|
// {
|
||||||
|
// m_Pass?.Dispose();
|
||||||
|
// m_Pass = null;
|
||||||
|
|
||||||
|
// CoreUtils.Destroy(m_Material);
|
||||||
|
// m_Material = null;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
11
Assets/Code/Scripts/Rendering/CRTRendererFeature.cs.meta
Normal file
11
Assets/Code/Scripts/Rendering/CRTRendererFeature.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4f2de7a6cfbd47c8bc740d43bb991205
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Code/Scripts/UI.meta
Normal file
8
Assets/Code/Scripts/UI.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e88664529cd503644b2b92f055895969
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
379
Assets/Code/Scripts/UI/MainMenuUI.cs
Normal file
379
Assets/Code/Scripts/UI/MainMenuUI.cs
Normal file
@@ -0,0 +1,379 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro;
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
using UnityEngine.InputSystem.UI;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public class RetroMainMenuUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Canvas m_MenuCanvas;
|
||||||
|
private bool m_MenuActive;
|
||||||
|
|
||||||
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||||
|
private static void Bootstrap()
|
||||||
|
{
|
||||||
|
if (Object.FindFirstObjectByType<RetroMainMenuUI>() != null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject root = new("RetroMainMenuUI");
|
||||||
|
root.AddComponent<RetroMainMenuUI>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
m_MenuActive = true;
|
||||||
|
Time.timeScale = 0f;
|
||||||
|
ApplyMenuCursorState();
|
||||||
|
|
||||||
|
BuildMenu();
|
||||||
|
EnsureEventSystem();
|
||||||
|
|
||||||
|
UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
UnityEngine.SceneManagement.SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSceneLoaded(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode)
|
||||||
|
{
|
||||||
|
// Check again when the scene finishes loading to remove any baked-in duplicate EventSystems
|
||||||
|
EnsureEventSystem();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if (!m_MenuActive)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Some gameplay scripts lock the cursor during Start/Update.
|
||||||
|
// Force menu cursor state while the menu is active.
|
||||||
|
ApplyMenuCursorState();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BuildMenu()
|
||||||
|
{
|
||||||
|
Color bgColor = HexToColor("001e26");
|
||||||
|
Color panelColor = HexToColor("517567");
|
||||||
|
Color titleColor = HexToColor("f3d58d");
|
||||||
|
Color TextNormalColor = HexToColor("eb9843");
|
||||||
|
Color textWarningColor = HexToColor("c12204");
|
||||||
|
Color shadowColor = HexToColor("520805");
|
||||||
|
|
||||||
|
GameObject canvasObject = new("MainMenuCanvas");
|
||||||
|
Canvas canvas = canvasObject.AddComponent<Canvas>();
|
||||||
|
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||||
|
canvas.sortingOrder = 10000;
|
||||||
|
m_MenuCanvas = canvas;
|
||||||
|
|
||||||
|
CanvasScaler scaler = canvasObject.AddComponent<CanvasScaler>();
|
||||||
|
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||||
|
scaler.referenceResolution = new Vector2(1920f, 1080f);
|
||||||
|
scaler.matchWidthOrHeight = 0.5f;
|
||||||
|
|
||||||
|
canvasObject.AddComponent<GraphicRaycaster>();
|
||||||
|
|
||||||
|
// Background
|
||||||
|
GameObject background = CreateImage("Background", canvasObject.transform, bgColor);
|
||||||
|
StretchToFull(background.GetComponent<RectTransform>());
|
||||||
|
|
||||||
|
// Decorative horizontal lines (scanline aesthetic)
|
||||||
|
CreateLine("TopLine", background.transform, new Rect(0, -60, 0, 4), panelColor, AnchorPreset.TopStretch);
|
||||||
|
CreateLine("BotLine", background.transform, new Rect(0, 60, 0, 4), panelColor, AnchorPreset.BottomStretch);
|
||||||
|
|
||||||
|
// --- LEFT PANEL ---
|
||||||
|
GameObject leftPanel = new GameObject("LeftPanel", typeof(RectTransform));
|
||||||
|
leftPanel.transform.SetParent(canvasObject.transform, false);
|
||||||
|
RectTransform leftRect = leftPanel.GetComponent<RectTransform>();
|
||||||
|
leftRect.anchorMin = new Vector2(0.08f, 0.1f);
|
||||||
|
leftRect.anchorMax = new Vector2(0.45f, 0.9f);
|
||||||
|
leftRect.offsetMin = Vector2.zero;
|
||||||
|
leftRect.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
// Title
|
||||||
|
TextMeshProUGUI titleText = CreateTMP("Title", leftPanel.transform, "HEADLESS HAZARD", titleColor, 72, TextAlignmentOptions.BottomLeft);
|
||||||
|
RectTransform titleRect = titleText.GetComponent<RectTransform>();
|
||||||
|
titleRect.anchorMin = new Vector2(0f, 0.85f);
|
||||||
|
titleRect.anchorMax = new Vector2(1f, 1f);
|
||||||
|
titleRect.offsetMin = Vector2.zero;
|
||||||
|
titleRect.offsetMax = Vector2.zero;
|
||||||
|
titleText.fontStyle = FontStyles.Bold;
|
||||||
|
|
||||||
|
// Title Shadow
|
||||||
|
TextMeshProUGUI titleShadow = CreateTMP("TitleShadow", leftPanel.transform, "HEADLESS HAZARD", shadowColor, 72, TextAlignmentOptions.BottomLeft);
|
||||||
|
RectTransform shadowRect = titleShadow.GetComponent<RectTransform>();
|
||||||
|
shadowRect.anchorMin = new Vector2(0f, 0.85f);
|
||||||
|
shadowRect.anchorMax = new Vector2(1f, 1f);
|
||||||
|
shadowRect.offsetMin = new Vector2(4f, -4f); // apply drop shadow offset
|
||||||
|
shadowRect.offsetMax = new Vector2(4f, -4f);
|
||||||
|
titleShadow.fontStyle = FontStyles.Bold;
|
||||||
|
titleShadow.transform.SetSiblingIndex(0); // push behind title
|
||||||
|
|
||||||
|
// Subtitle / Decorative Status
|
||||||
|
TextMeshProUGUI subText = CreateTMP("Subtitle", leftPanel.transform, "SYSTEM_BOOT // OS.ACTIVE_ ", panelColor, 20, TextAlignmentOptions.TopLeft);
|
||||||
|
RectTransform subRect = subText.GetComponent<RectTransform>();
|
||||||
|
subRect.anchorMin = new Vector2(0f, 0.80f);
|
||||||
|
subRect.anchorMax = new Vector2(1f, 0.85f);
|
||||||
|
subRect.offsetMin = Vector2.zero;
|
||||||
|
subRect.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
// Button Group
|
||||||
|
GameObject buttonGroup = new("ButtonGroup", typeof(RectTransform), typeof(VerticalLayoutGroup));
|
||||||
|
buttonGroup.transform.SetParent(leftPanel.transform, false);
|
||||||
|
RectTransform groupRect = buttonGroup.GetComponent<RectTransform>();
|
||||||
|
groupRect.anchorMin = new Vector2(0f, 0f);
|
||||||
|
groupRect.anchorMax = new Vector2(1f, 0.65f);
|
||||||
|
groupRect.offsetMin = Vector2.zero;
|
||||||
|
groupRect.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
VerticalLayoutGroup layout = buttonGroup.GetComponent<VerticalLayoutGroup>();
|
||||||
|
layout.childAlignment = TextAnchor.UpperLeft;
|
||||||
|
layout.spacing = 16f;
|
||||||
|
layout.childControlWidth = true;
|
||||||
|
layout.childControlHeight = false;
|
||||||
|
|
||||||
|
CreateTextButton(buttonGroup.transform, "> INITIALIZE_PLAY", TextNormalColor, titleColor, () =>
|
||||||
|
{
|
||||||
|
Debug.Log("Play clicked.");
|
||||||
|
OnPlayClicked();
|
||||||
|
});
|
||||||
|
|
||||||
|
CreateTextButton(buttonGroup.transform, "> CONFIGURE_PARAMS", TextNormalColor, titleColor, () =>
|
||||||
|
{
|
||||||
|
Debug.Log("Options clicked.");
|
||||||
|
});
|
||||||
|
|
||||||
|
CreateTextButton(buttonGroup.transform, "> TERMINATE_PROCESS", TextNormalColor, textWarningColor, () =>
|
||||||
|
{
|
||||||
|
Debug.Log("Quit clicked.");
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
UnityEditor.EditorApplication.isPlaying = false;
|
||||||
|
#else
|
||||||
|
Application.Quit();
|
||||||
|
#endif
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
// --- RIGHT PANEL (Level Info) ---
|
||||||
|
GameObject rightPanel = new GameObject("RightPanel", typeof(RectTransform));
|
||||||
|
rightPanel.transform.SetParent(canvasObject.transform, false);
|
||||||
|
RectTransform rightRect = rightPanel.GetComponent<RectTransform>();
|
||||||
|
rightRect.anchorMin = new Vector2(0.55f, 0.4f);
|
||||||
|
rightRect.anchorMax = new Vector2(0.92f, 0.82f);
|
||||||
|
rightRect.offsetMin = Vector2.zero;
|
||||||
|
rightRect.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
// Right side Border lines
|
||||||
|
CreateLine("R_Top", rightPanel.transform, new Rect(0, 0, 0, 2), panelColor, AnchorPreset.TopStretch);
|
||||||
|
CreateLine("R_Bot", rightPanel.transform, new Rect(0, 0, 0, 2), panelColor, AnchorPreset.BottomStretch);
|
||||||
|
CreateLine("R_Left", rightPanel.transform, new Rect(0, 0, 2, 0), panelColor, AnchorPreset.LeftStretch);
|
||||||
|
CreateLine("R_Right", rightPanel.transform, new Rect(0, 0, 2, 0), panelColor, AnchorPreset.RightStretch);
|
||||||
|
|
||||||
|
// Right Panel Headers
|
||||||
|
TextMeshProUGUI headerText = CreateTMP("LevelHeader", rightPanel.transform, "CURRENT_SECTOR", panelColor, 24, TextAlignmentOptions.TopLeft);
|
||||||
|
headerText.GetComponent<RectTransform>().anchorMin = new Vector2(0f, 1f);
|
||||||
|
headerText.GetComponent<RectTransform>().anchorMax = new Vector2(1f, 1f);
|
||||||
|
headerText.GetComponent<RectTransform>().anchoredPosition = new Vector2(20f, -20f);
|
||||||
|
|
||||||
|
// Big Level Text
|
||||||
|
TextMeshProUGUI levelText = CreateTMP("LevelNumber", rightPanel.transform, "LEVEL 01", textWarningColor, 140, TextAlignmentOptions.Center);
|
||||||
|
StretchToFull(levelText.GetComponent<RectTransform>());
|
||||||
|
levelText.fontStyle = FontStyles.Bold;
|
||||||
|
|
||||||
|
// Decorative status
|
||||||
|
TextMeshProUGUI statusText = CreateTMP("LevelStatus", rightPanel.transform, "[ STATUS: OPTIMAL ]", panelColor, 24, TextAlignmentOptions.BottomRight);
|
||||||
|
statusText.GetComponent<RectTransform>().anchorMin = new Vector2(0f, 0f);
|
||||||
|
statusText.GetComponent<RectTransform>().anchorMax = new Vector2(1f, 0f);
|
||||||
|
statusText.GetComponent<RectTransform>().anchoredPosition = new Vector2(-20f, 20f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPlayClicked()
|
||||||
|
{
|
||||||
|
m_MenuActive = false;
|
||||||
|
Time.timeScale = 1f;
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
Cursor.visible = false;
|
||||||
|
|
||||||
|
if (m_MenuCanvas != null)
|
||||||
|
{
|
||||||
|
Destroy(m_MenuCanvas.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GameObject CreateTextButton(
|
||||||
|
Transform parent,
|
||||||
|
string label,
|
||||||
|
Color normalColor,
|
||||||
|
Color highlightColor,
|
||||||
|
UnityEngine.Events.UnityAction clickAction)
|
||||||
|
{
|
||||||
|
GameObject buttonObject = new(label, typeof(RectTransform), typeof(TextMeshProUGUI), typeof(Button));
|
||||||
|
buttonObject.transform.SetParent(parent, false);
|
||||||
|
|
||||||
|
RectTransform rect = buttonObject.GetComponent<RectTransform>();
|
||||||
|
rect.sizeDelta = new Vector2(0f, 60f); // Height 60, width auto-controlled by LayoutGroup
|
||||||
|
|
||||||
|
TextMeshProUGUI text = buttonObject.GetComponent<TextMeshProUGUI>();
|
||||||
|
text.text = label;
|
||||||
|
text.fontSize = 38;
|
||||||
|
text.alignment = TextAlignmentOptions.Left;
|
||||||
|
text.color = Color.white; // Button tint applies on top of white
|
||||||
|
text.textWrappingMode = TextWrappingModes.NoWrap;
|
||||||
|
|
||||||
|
Button button = buttonObject.GetComponent<Button>();
|
||||||
|
button.targetGraphic = text;
|
||||||
|
button.transition = Selectable.Transition.ColorTint;
|
||||||
|
|
||||||
|
ColorBlock colors = button.colors;
|
||||||
|
colors.normalColor = normalColor;
|
||||||
|
colors.highlightedColor = highlightColor;
|
||||||
|
colors.pressedColor = highlightColor;
|
||||||
|
colors.selectedColor = highlightColor;
|
||||||
|
colors.disabledColor = Color.gray;
|
||||||
|
colors.colorMultiplier = 1f;
|
||||||
|
colors.fadeDuration = 0.1f;
|
||||||
|
button.colors = colors;
|
||||||
|
|
||||||
|
button.onClick.AddListener(clickAction);
|
||||||
|
|
||||||
|
return buttonObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static TextMeshProUGUI CreateTMP(string name, Transform parent, string textStr, Color color, float size, TextAlignmentOptions align)
|
||||||
|
{
|
||||||
|
GameObject go = new GameObject(name, typeof(RectTransform), typeof(TextMeshProUGUI));
|
||||||
|
go.transform.SetParent(parent, false);
|
||||||
|
TextMeshProUGUI tmp = go.GetComponent<TextMeshProUGUI>();
|
||||||
|
tmp.text = textStr;
|
||||||
|
tmp.color = color;
|
||||||
|
tmp.fontSize = size;
|
||||||
|
tmp.alignment = align;
|
||||||
|
tmp.textWrappingMode = TextWrappingModes.NoWrap;
|
||||||
|
return tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
enum AnchorPreset { TopStretch, BottomStretch, LeftStretch, RightStretch }
|
||||||
|
private static GameObject CreateLine(string name, Transform parent, Rect details, Color color, AnchorPreset preset)
|
||||||
|
{
|
||||||
|
GameObject line = CreateImage(name, parent, color);
|
||||||
|
RectTransform rect = line.GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
switch (preset)
|
||||||
|
{
|
||||||
|
case AnchorPreset.TopStretch:
|
||||||
|
rect.anchorMin = new Vector2(0, 1);
|
||||||
|
rect.anchorMax = new Vector2(1, 1);
|
||||||
|
rect.sizeDelta = new Vector2(details.width, details.height);
|
||||||
|
rect.anchoredPosition = new Vector2(details.x, details.y);
|
||||||
|
break;
|
||||||
|
case AnchorPreset.BottomStretch:
|
||||||
|
rect.anchorMin = new Vector2(0, 0);
|
||||||
|
rect.anchorMax = new Vector2(1, 0);
|
||||||
|
rect.sizeDelta = new Vector2(details.width, details.height);
|
||||||
|
rect.anchoredPosition = new Vector2(details.x, details.y);
|
||||||
|
break;
|
||||||
|
case AnchorPreset.LeftStretch:
|
||||||
|
rect.anchorMin = new Vector2(0, 0);
|
||||||
|
rect.anchorMax = new Vector2(0, 1);
|
||||||
|
rect.sizeDelta = new Vector2(details.width, details.height);
|
||||||
|
rect.anchoredPosition = new Vector2(details.x, details.y);
|
||||||
|
break;
|
||||||
|
case AnchorPreset.RightStretch:
|
||||||
|
rect.anchorMin = new Vector2(1, 0);
|
||||||
|
rect.anchorMax = new Vector2(1, 1);
|
||||||
|
rect.sizeDelta = new Vector2(details.width, details.height);
|
||||||
|
rect.anchoredPosition = new Vector2(details.x, details.y);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return line;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GameObject CreateImage(string name, Transform parent, Color color)
|
||||||
|
{
|
||||||
|
GameObject imageObject = new(name, typeof(RectTransform), typeof(Image));
|
||||||
|
imageObject.transform.SetParent(parent, false);
|
||||||
|
Image image = imageObject.GetComponent<Image>();
|
||||||
|
image.color = color;
|
||||||
|
return imageObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void StretchToFull(RectTransform rect)
|
||||||
|
{
|
||||||
|
rect.anchorMin = Vector2.zero;
|
||||||
|
rect.anchorMax = Vector2.one;
|
||||||
|
rect.offsetMin = Vector2.zero;
|
||||||
|
rect.offsetMax = Vector2.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Color HexToColor(string hex)
|
||||||
|
{
|
||||||
|
if (ColorUtility.TryParseHtmlString("#" + hex, out Color color))
|
||||||
|
{
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Color.magenta;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ApplyMenuCursorState()
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
Cursor.visible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureEventSystem()
|
||||||
|
{
|
||||||
|
EventSystem[] allEventSystems = Object.FindObjectsByType<EventSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None);
|
||||||
|
EventSystem eventSystem;
|
||||||
|
if (allEventSystems.Length == 0)
|
||||||
|
{
|
||||||
|
GameObject eventSystemObject = new("EventSystem", typeof(EventSystem));
|
||||||
|
eventSystem = eventSystemObject.GetComponent<EventSystem>();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
eventSystem = allEventSystems[0];
|
||||||
|
|
||||||
|
for (int i = 1; i < allEventSystems.Length; i++)
|
||||||
|
{
|
||||||
|
if (allEventSystems[i] != null)
|
||||||
|
{
|
||||||
|
Destroy(allEventSystems[i].gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
EnsureCompatibleInputModule(eventSystem.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureCompatibleInputModule(GameObject eventSystemObject)
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
StandaloneInputModule standaloneModule = eventSystemObject.GetComponent<StandaloneInputModule>();
|
||||||
|
if (standaloneModule != null)
|
||||||
|
{
|
||||||
|
Destroy(standaloneModule);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (eventSystemObject.GetComponent<InputSystemUIInputModule>() == null)
|
||||||
|
{
|
||||||
|
eventSystemObject.AddComponent<InputSystemUIInputModule>();
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
if (eventSystemObject.GetComponent<StandaloneInputModule>() == null)
|
||||||
|
{
|
||||||
|
eventSystemObject.AddComponent<StandaloneInputModule>();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/UI/MainMenuUI.cs.meta
Normal file
2
Assets/Code/Scripts/UI/MainMenuUI.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 297533e46238b814989fcd5d46cf8927
|
||||||
97
Assets/Code/Shaders/CRTScreenEffect.shader
Normal file
97
Assets/Code/Shaders/CRTScreenEffect.shader
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
Shader "Hidden/HeadlessHazard/CRT"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_Intensity ("Intensity", Range(0,1)) = 0.65
|
||||||
|
_ScanlineDensity ("Scanline Density", Range(0,2)) = 1.2
|
||||||
|
_ScanlineStrength ("Scanline Strength", Range(0,1)) = 0.18
|
||||||
|
_Curvature ("Curvature", Range(0,0.2)) = 0.04
|
||||||
|
_VignetteStrength ("Vignette Strength", Range(0,1)) = 0.28
|
||||||
|
_ChromaticAberration ("Chromatic Aberration", Range(0,0.05)) = 0.004
|
||||||
|
_NoiseStrength ("Noise Strength", Range(0,0.2)) = 0.03
|
||||||
|
_FlickerStrength ("Flicker Strength", Range(0,0.1)) = 0.015
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "RenderPipeline" = "UniversalPipeline" }
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Name "CRT"
|
||||||
|
ZWrite Off
|
||||||
|
ZTest Always
|
||||||
|
Cull Off
|
||||||
|
Blend One Zero
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma vertex Vert
|
||||||
|
#pragma fragment Frag
|
||||||
|
#pragma target 3.5
|
||||||
|
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl"
|
||||||
|
|
||||||
|
float _Intensity;
|
||||||
|
float _ScanlineDensity;
|
||||||
|
float _ScanlineStrength;
|
||||||
|
float _Curvature;
|
||||||
|
float _VignetteStrength;
|
||||||
|
float _ChromaticAberration;
|
||||||
|
float _NoiseStrength;
|
||||||
|
float _FlickerStrength;
|
||||||
|
|
||||||
|
float Random01(float2 seed)
|
||||||
|
{
|
||||||
|
return frac(sin(dot(seed, float2(12.9898, 78.233))) * 43758.5453);
|
||||||
|
}
|
||||||
|
|
||||||
|
float2 DistortUV(float2 uv, float curvature)
|
||||||
|
{
|
||||||
|
float2 center = uv * 2.0 - 1.0;
|
||||||
|
float radius2 = dot(center, center);
|
||||||
|
center *= 1.0 + (radius2 * curvature);
|
||||||
|
return center * 0.5 + 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 Frag(Varyings input) : SV_Target
|
||||||
|
{
|
||||||
|
float2 uv = input.texcoord;
|
||||||
|
float2 curvedUV = DistortUV(uv, _Curvature);
|
||||||
|
|
||||||
|
if (curvedUV.x < 0.0 || curvedUV.x > 1.0 || curvedUV.y < 0.0 || curvedUV.y > 1.0)
|
||||||
|
{
|
||||||
|
return half4(0.0, 0.0, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
float2 fromCenter = curvedUV - 0.5;
|
||||||
|
float2 aberrationOffset = fromCenter * _ChromaticAberration;
|
||||||
|
|
||||||
|
half red = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, curvedUV + aberrationOffset).r;
|
||||||
|
half green = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, curvedUV).g;
|
||||||
|
half blue = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, curvedUV - aberrationOffset).b;
|
||||||
|
half3 color = half3(red, green, blue);
|
||||||
|
|
||||||
|
float scanlineWave = sin((curvedUV.y * _ScreenParams.y * 0.5 * _ScanlineDensity) + (_Time.y * 18.0));
|
||||||
|
float scanlineMask = lerp(1.0, saturate(0.7 + 0.3 * scanlineWave), _ScanlineStrength);
|
||||||
|
color *= scanlineMask;
|
||||||
|
|
||||||
|
float noise = Random01(curvedUV * _ScreenParams.xy + _Time.yy * 37.0) - 0.5;
|
||||||
|
color += noise * _NoiseStrength;
|
||||||
|
|
||||||
|
float flicker = 1.0 - (_FlickerStrength * (0.5 + 0.5 * sin(_Time.y * 32.0)));
|
||||||
|
color *= flicker;
|
||||||
|
|
||||||
|
float2 vignetteUV = curvedUV * (1.0 - curvedUV.yx);
|
||||||
|
float vignette = saturate(pow(vignetteUV.x * vignetteUV.y * 18.0, 0.2));
|
||||||
|
color *= lerp(1.0 - _VignetteStrength, 1.0, vignette);
|
||||||
|
|
||||||
|
half3 baseColor = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, uv).rgb;
|
||||||
|
half3 finalColor = lerp(baseColor, color, _Intensity);
|
||||||
|
|
||||||
|
return half4(finalColor, 1.0);
|
||||||
|
}
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
10
Assets/Code/Shaders/CRTScreenEffect.shader.meta
Normal file
10
Assets/Code/Shaders/CRTScreenEffect.shader.meta
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0a9f7eb85c2f4f9f8ec82c8565f4e8b1
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
preprocessorOverride: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Code/Subtitles.meta
Normal file
8
Assets/Code/Subtitles.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3952fe191e7e945b3ba35d76408a51a6
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
29
Assets/Code/Subtitles/Level01_Room1.json
Normal file
29
Assets/Code/Subtitles/Level01_Room1.json
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
{
|
||||||
|
"lines": [
|
||||||
|
{
|
||||||
|
"speaker": "SYSTEME",
|
||||||
|
"text": "Hello, UNIT SB-3954. You are in a simulation for testing your ability to move and interact.",
|
||||||
|
"duration": 6.5
|
||||||
|
},
|
||||||
|
{
|
||||||
|
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||||||
|
"text": "Your goal is to prove that your system is working and that you can move and interact with the environment.",
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||||||
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"duration": 5
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||||||
|
},
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||||||
|
{
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||||||
|
"speaker": "SYSTEME",
|
||||||
|
"text": "To move, use ZQSD. To interact with objects, use \"E\".",
|
||||||
|
"duration": 5
|
||||||
|
},
|
||||||
|
{
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||||||
|
"speaker": "SYSTEME",
|
||||||
|
"text": "You can also use the mouse to look around, and use Left Click to launch your head.",
|
||||||
|
"duration": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"speaker": "SYSTEME",
|
||||||
|
"text": "Good luck, UNIT SB-3954.",
|
||||||
|
"duration": 3
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
7
Assets/Code/Subtitles/Level01_Room1.json.meta
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7
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29
Assets/Code/Subtitles/Level01_Room2.json
Normal file
29
Assets/Code/Subtitles/Level01_Room2.json
Normal file
@@ -0,0 +1,29 @@
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|
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|
"lines": [
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|
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|
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|
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|
||||||
|
},
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|
{
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|
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||||||
|
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|
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|
"duration": 4
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||||||
|
},
|
||||||
|
{
|
||||||
|
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|
||||||
|
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|
||||||
|
"duration": 5
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"speaker": "SYSTEME",
|
||||||
|
"text": "You lift your head and look around, for that use \"R\".",
|
||||||
|
"duration": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"speaker": "SYSTEME",
|
||||||
|
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|
||||||
|
"duration": 4.5
|
||||||
|
}
|
||||||
|
]
|
||||||
|
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|
||||||
7
Assets/Code/Subtitles/Level01_Room2.json.meta
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7
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354
Assets/Level/Prefabs/Dev/IndicatorBlock.prefab
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354
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3826
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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fonts, including any derivative works, can be bundled, embedded,
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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Software, subject to the following conditions:
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt
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Copyright (c) 2010 by vernon adams (vern@newtypography.co.uk),
|
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|
with Reserved Font Name Bangers.
|
||||||
|
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
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|
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|
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http://scripts.sil.org/OFL
|
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|
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||||||
|
|
||||||
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-----------------------------------------------------------
|
||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
-----------------------------------------------------------
|
||||||
|
|
||||||
|
PREAMBLE
|
||||||
|
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|
||||||
|
development of collaborative font projects, to support the font creation
|
||||||
|
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|
||||||
|
open framework in which fonts may be shared and improved in partnership
|
||||||
|
with others.
|
||||||
|
|
||||||
|
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|
||||||
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
|
redistributed and/or sold with any software provided that any reserved
|
||||||
|
names are not used by derivative works. The fonts and derivatives,
|
||||||
|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
DEFINITIONS
|
||||||
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the
|
||||||
|
copyright statement(s).
|
||||||
|
|
||||||
|
"Original Version" refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
|
new environment.
|
||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
PERMISSION & CONDITIONS
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
|
redistribute, and sell modified and unmodified copies of the Font
|
||||||
|
Software, subject to the following conditions:
|
||||||
|
|
||||||
|
1) Neither the Font Software nor any of its individual components,
|
||||||
|
in Original or Modified Versions, may be sold by itself.
|
||||||
|
|
||||||
|
2) Original or Modified Versions of the Font Software may be bundled,
|
||||||
|
redistributed and/or sold with any software, provided that each copy
|
||||||
|
contains the above copyright notice and this license. These can be
|
||||||
|
included either as stand-alone text files, human-readable headers or
|
||||||
|
in the appropriate machine-readable metadata fields within text or
|
||||||
|
binary files as long as those fields can be easily viewed by the user.
|
||||||
|
|
||||||
|
3) No Modified Version of the Font Software may use the Reserved Font
|
||||||
|
Name(s) unless explicit written permission is granted by the corresponding
|
||||||
|
Copyright Holder. This restriction only applies to the primary font name as
|
||||||
|
presented to the users.
|
||||||
|
|
||||||
|
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||||
|
Software shall not be used to promote, endorse or advertise any
|
||||||
|
Modified Version, except to acknowledge the contribution(s) of the
|
||||||
|
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||||
|
permission.
|
||||||
|
|
||||||
|
5) The Font Software, modified or unmodified, in part or in whole,
|
||||||
|
must be distributed entirely under this license, and must not be
|
||||||
|
distributed under any other license. The requirement for fonts to
|
||||||
|
remain under this license does not apply to any document created
|
||||||
|
using the Font Software.
|
||||||
|
|
||||||
|
TERMINATION
|
||||||
|
This license becomes null and void if any of the above conditions are
|
||||||
|
not met.
|
||||||
|
|
||||||
|
DISCLAIMER
|
||||||
|
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||||
|
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||||
|
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||||
|
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||||
|
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||||
8
Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt.meta
Executable file
8
Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt.meta
Executable file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: efe0bf4ac872451e91612d1ae593f480
|
||||||
|
timeCreated: 1484171296
|
||||||
|
licenseType: Pro
|
||||||
|
TextScriptImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf
Executable file
BIN
Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf
Executable file
Binary file not shown.
19
Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf.meta
Executable file
19
Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf.meta
Executable file
@@ -0,0 +1,19 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5dd49b3eacc540408c98eee0de38e0f1
|
||||||
|
timeCreated: 1484171297
|
||||||
|
licenseType: Pro
|
||||||
|
TrueTypeFontImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
fontSize: 16
|
||||||
|
forceTextureCase: -2
|
||||||
|
characterSpacing: 1
|
||||||
|
characterPadding: 0
|
||||||
|
includeFontData: 1
|
||||||
|
use2xBehaviour: 0
|
||||||
|
fontNames: []
|
||||||
|
fallbackFontReferences: []
|
||||||
|
customCharacters:
|
||||||
|
fontRenderingMode: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user