35 lines
835 B
C#
35 lines
835 B
C#
using UnityEngine;
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public class RootCrawler : MonoBehaviour
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{
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public Transform target;
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public float maxHeight;
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public float crawlingSpeed;
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public float radius = 0.5f;
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public float rotationSpeed = 5f;
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private float height = 0f;
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private float angle = 0f;
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void Update()
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{
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if (target == null)
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return;
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height += Time.deltaTime * crawlingSpeed;
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height = Mathf.Clamp(height, 0f, maxHeight);
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angle += Time.deltaTime * rotationSpeed;
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float x = Mathf.Cos(angle) * radius;
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float z = Mathf.Sin(angle) * radius;
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Vector3 basePos = target.position;
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Vector3 offset = new Vector3(x, height - 0.8f, z);
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transform.position = basePos + offset;
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Debug.DrawLine(target.position, transform.position, Color.red);
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}
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}
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