Files
HeadlessHazard/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs

35 lines
835 B
C#

using UnityEngine;
public class RootCrawler : MonoBehaviour
{
public Transform target;
public float maxHeight;
public float crawlingSpeed;
public float radius = 0.5f;
public float rotationSpeed = 5f;
private float height = 0f;
private float angle = 0f;
void Update()
{
if (target == null)
return;
height += Time.deltaTime * crawlingSpeed;
height = Mathf.Clamp(height, 0f, maxHeight);
angle += Time.deltaTime * rotationSpeed;
float x = Mathf.Cos(angle) * radius;
float z = Mathf.Sin(angle) * radius;
Vector3 basePos = target.position;
Vector3 offset = new Vector3(x, height - 0.8f, z);
transform.position = basePos + offset;
Debug.DrawLine(target.position, transform.position, Color.red);
}
}