Pierre Ryssen
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4d4a54094e
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feat (material): add a vine around the player and set a material on it
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2026-05-04 21:10:41 +02:00 |
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Pierre Ryssen
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360b30370a
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feat (orbiting spere): create a sphere that orbiting around thats mimic the living root behaviour
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2026-05-03 17:10:19 +02:00 |
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Pierre Ryssen
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af01c1ee76
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feat (root crawler): start the vine grip around the player body when it enter in the slowdown area
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2026-05-03 15:14:29 +02:00 |
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Pierre Ryssen
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cac96fd09f
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feat: add throwable boxs and set it as prefab
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2026-03-30 23:49:36 +02:00 |
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Pierre Ryssen
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fcb0f813dd
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fix: sync the prototype
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2026-03-30 18:01:33 +02:00 |
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Pierre Ryssen
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280626bf6b
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merge feat/level/create-level-1 : keep the most recent
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2026-03-30 17:23:31 +02:00 |
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Antoine Papillon
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d906c93460
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Resolve merge conflicts using incoming branch
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2026-03-16 11:32:15 +01:00 |
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timote koenig
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09acac00c7
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fix: save the scene
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2026-03-12 16:57:48 +01:00 |
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timote koenig
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e506bce879
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fix: strange raction with head, and bigger pressure plate
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2026-03-12 16:55:03 +01:00 |
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Thibault Pouch
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a28f6287be
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git : Merge branch 'Prototype' into feat/level/create-level-1
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2026-03-12 13:27:55 +01:00 |
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timote koenig
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a9314979ad
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fix: unecessary rigid body
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2026-03-12 13:13:15 +01:00 |
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timote koenig
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67a1717b86
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feat: drop head
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2026-03-12 10:33:37 +01:00 |
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Antoine Papillon
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0fea90a480
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fix: Prefabs IndicatorBlock for showing the green or red color
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2026-03-11 17:02:17 +01:00 |
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Antoine Papillon
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b98c72a10d
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refactor: moving door with prefab
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2026-03-11 16:46:23 +01:00 |
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Thibault Pouch
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f4137c8b04
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feat: add BigDoor prefab and update references in Level01_Work scene
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2026-03-11 14:10:03 +01:00 |
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Thibault Pouch
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382e664b90
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fix: add MeshCollider component to Button prefab
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2026-03-11 11:38:05 +01:00 |
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Thibault Pouch
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200209df9a
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git : Merge branch 'feat/level/create-level-1' into fix/dev-room
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2026-03-11 11:37:33 +01:00 |
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Antoine Papillon
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fff812bd03
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fix: replace mesh collider to sphere collider from the button
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2026-03-11 11:29:43 +01:00 |
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Thibault Pouch
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303866fa6d
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chroe : add layer to wall and floor
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2026-03-11 10:41:39 +01:00 |
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Thibault Pouch
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30085123c2
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refactor : simplify the scene
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2026-03-11 10:34:24 +01:00 |
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Thibault Pouch
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fb9e02efd6
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refactor: Update prefabs for Door, TileFloor, TileGlass, and TileWall with new components and adjustments
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2026-03-10 21:16:49 +01:00 |
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timote koenig
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94e44ad7af
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Resolve merge conflicts using incoming branch
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2026-03-10 15:26:52 +01:00 |
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timote koenig
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8c4c2b372b
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feat: player movement
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2026-03-10 15:10:05 +01:00 |
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Thibault Pouch
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4a3811f72e
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refactor : structure for improved readability and maintainability
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2026-03-10 10:23:26 +01:00 |
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Thibault Pouch
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f8ef2c1c0e
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feat : Add Level01 scene meta file to project
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2026-03-10 09:49:36 +01:00 |
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Thibault Pouch
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69518ab9a0
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feat (prefabs) : add prefab of button, door and pressure plate
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2026-03-08 20:30:03 +01:00 |
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Thibault Pouch
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322f8d1986
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feat(DevRoom): add HUD prefab and DevRoomHUD script for controls display
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2026-03-06 18:37:56 +01:00 |
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Thibault Pouch
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0195ac9ba8
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Refactor : code structure for improved readability and maintainability
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2026-03-06 18:15:28 +01:00 |
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timote koenig
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5d2cb312ea
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feat: Player
movement, with assets, and throwable head
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2026-03-06 14:13:39 +01:00 |
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timote koenig
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9779430531
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chore: folder architecture
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2026-03-06 09:25:23 +01:00 |
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