Antoine Papillon
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d906c93460
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Resolve merge conflicts using incoming branch
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2026-03-16 11:32:15 +01:00 |
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Antoine Papillon
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e3852c7f60
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fix: remove no_frcition due to bad spelling
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2026-03-16 10:56:22 +01:00 |
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Antoine Papillon
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2dbe21ec62
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refactor: initialise int before the loop
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2026-03-13 11:16:25 +01:00 |
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Antoine Papillon
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ceb4c54b9d
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fix: unused int in RegisterAllButtons function
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2026-03-13 10:58:51 +01:00 |
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Antoine Papillon
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44d3ef02a3
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fix: presure plate when the head is on it and pick up
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2026-03-13 09:49:50 +01:00 |
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Antoine Papillon
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0fea90a480
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fix: Prefabs IndicatorBlock for showing the green or red color
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2026-03-11 17:02:17 +01:00 |
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Antoine Papillon
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22764e933b
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fix: remove moving doors without prefabs
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2026-03-11 16:52:58 +01:00 |
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Antoine Papillon
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b98c72a10d
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refactor: moving door with prefab
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2026-03-11 16:46:23 +01:00 |
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Thibault Pouch
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de9ea88cd2
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fix: update SlidingDoor to use parent space for slide vector calculations
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2026-03-11 15:07:59 +01:00 |
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Thibault Pouch
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382e664b90
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fix: add MeshCollider component to Button prefab
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2026-03-11 11:38:05 +01:00 |
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Thibault Pouch
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200209df9a
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git : Merge branch 'feat/level/create-level-1' into fix/dev-room
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2026-03-11 11:37:33 +01:00 |
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Antoine Papillon
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fff812bd03
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fix: replace mesh collider to sphere collider from the button
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2026-03-11 11:29:43 +01:00 |
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Thibault Pouch
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ffe6d73a50
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fix : all box coliders
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2026-03-11 10:59:35 +01:00 |
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Thibault Pouch
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303866fa6d
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chroe : add layer to wall and floor
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2026-03-11 10:41:39 +01:00 |
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Thibault Pouch
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30085123c2
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refactor : simplify the scene
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2026-03-11 10:34:24 +01:00 |
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Thibault Pouch
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e6bd28ec1c
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fix : error of history
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2026-03-11 09:50:06 +01:00 |
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Thibault Pouch
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a7320b5ec6
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fix : make all object a boxcolider instead of mesh
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2026-03-10 21:18:33 +01:00 |
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Thibault Pouch
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fb9e02efd6
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refactor: Update prefabs for Door, TileFloor, TileGlass, and TileWall with new components and adjustments
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2026-03-10 21:16:49 +01:00 |
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Thibault Pouch
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d7474f6d4a
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chore : move scene to approprate folder and create scenne final
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2026-03-10 21:06:16 +01:00 |
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Thibault Pouch
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fbdfe808cc
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feat : Add Level.fbx file for model import settings and configurations
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2026-03-10 21:05:41 +01:00 |
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Thibault Pouch
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3f69369438
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feat : add com.unity.formats.fbx dependency to manifest and packages-lock
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2026-03-10 21:03:29 +01:00 |
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Thibault Pouch
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4c6c87f0b3
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chore : rename file to Level01_Work
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2026-03-10 21:02:04 +01:00 |
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Thibault Pouch
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b418333d67
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feat : add SubtitleSequencePlayer and SubtitleTriggerZone for managing subtitle playback
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2026-03-10 14:41:42 +01:00 |
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Thibault Pouch
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6dd1c5efb8
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feat : add Level01IntroSubtitles script for intro subtitle sequence
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2026-03-10 13:57:51 +01:00 |
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Thibault Pouch
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4b4066fbcc
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feat : add door and arch shape configurations to ShapeBuilder
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2026-03-10 11:11:35 +01:00 |
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Thibault Pouch
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55f71245b5
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refactor : add shelf for futur puzzul in room 2
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2026-03-10 11:10:14 +01:00 |
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Thibault Pouch
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4c6f8f0768
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refactor : add sliding door for room 3
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2026-03-10 10:34:01 +01:00 |
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Thibault Pouch
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c20993a512
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refactor : add slinding door and pressure plate for room 1
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2026-03-10 10:30:01 +01:00 |
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Thibault Pouch
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4a3811f72e
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refactor : structure for improved readability and maintainability
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2026-03-10 10:23:26 +01:00 |
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Thibault Pouch
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da530e2083
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feat : Add Dev_trans_grey material and its meta file
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2026-03-10 09:49:41 +01:00 |
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Thibault Pouch
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f8ef2c1c0e
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feat : Add Level01 scene meta file to project
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2026-03-10 09:49:36 +01:00 |
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