Compare commits
17 Commits
7be5b58ccb
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feat/fire-
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4
.gitignore
vendored
4
.gitignore
vendored
@@ -61,4 +61,6 @@ Thumbs.db.meta
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|||||||
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||||||
# VS Code
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# VS Code
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||||||
*.vscode
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*.vscode
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.vsconfig
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.vsconfig
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||||||
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||||||
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Assets/Level/Scenes/DevRoom/Perso/
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@@ -2,7 +2,7 @@
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|||||||
- Project name: HeadlessHazard
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- Project name: HeadlessHazard
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||||||
- Unity version: Unity 6000.3.10f1
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- Unity version: Unity 6000.3.10f1
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||||||
- Active game object:
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- Active game object:
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||||||
- Name: Button_3
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- Name: Player
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||||||
- Tag: Untagged
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- Tag: Player
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||||||
- Layer: Default
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- Layer: Default
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||||||
<!-- UNITY CODE ASSIST INSTRUCTIONS END -->
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<!-- UNITY CODE ASSIST INSTRUCTIONS END -->
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||||||
@@ -1,5 +1,5 @@
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|||||||
fileFormatVersion: 2
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fileFormatVersion: 2
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||||||
guid: 44a46a5712d0ea342ac1856a19a133a2
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guid: d82ed499bde37d2bca7590ba5952894f
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||||||
folderAsset: yes
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folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -1,5 +1,5 @@
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|||||||
fileFormatVersion: 2
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fileFormatVersion: 2
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||||||
guid: 2dc8b7bd21731664d84a1245541ae7f2
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guid: 91ac6bdb3a3fc30fa9e96966372092e3
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||||||
folderAsset: yes
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folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -1,5 +1,5 @@
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|||||||
fileFormatVersion: 2
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fileFormatVersion: 2
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||||||
guid: 22e83bf039f7e3545a58262f1e9c1ef2
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guid: cd6d6893cb79bcda4bd1aebc58cdc64e
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||||||
folderAsset: yes
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folderAsset: yes
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||||||
DefaultImporter:
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DefaultImporter:
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||||||
externalObjects: {}
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externalObjects: {}
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||||||
@@ -0,0 +1,56 @@
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|||||||
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using UnityEngine;
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||||||
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||||||
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public class RootCrawler : MonoBehaviour
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{
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public Transform target;
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public float maxHeight = 2f;
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public float crawlingSpeed = 0.4f;
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public float radius = 0.5f;
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public float rotationSpeed = 5f;
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||||||
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public float noiseStrength = 0.06f;
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||||||
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public float noiseFrequency = 1.5f;
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||||||
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public int resolution = 80;
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||||||
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||||||
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private float currentHeight = 0f;
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||||||
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private float noiseOffset;
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||||||
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private LineRenderer line;
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||||||
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private float angleOffset = 0f;
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||||||
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||||||
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void Start()
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||||||
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{
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||||||
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line = GetComponent<LineRenderer>();
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noiseOffset = Random.Range(0f, 100f);
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||||||
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}
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||||||
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||||||
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void Update()
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||||||
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{
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if (target == null)
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return;
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currentHeight += Time.deltaTime * crawlingSpeed;
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currentHeight = Mathf.Clamp(currentHeight, 0f, maxHeight);
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angleOffset += Time.deltaTime * 2f;
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||||||
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||||||
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int currentResolution = Mathf.Max(2, Mathf.RoundToInt((currentHeight / maxHeight) * resolution));
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line.positionCount = currentResolution;
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||||||
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||||||
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for (int i = 0; i < currentResolution; i++) {
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float t = (float)i / (currentResolution - 1);
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float h = t * currentHeight;
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float angle = t * rotationSpeed * maxHeight / crawlingSpeed + angleOffset;
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float r = Mathf.Lerp(radius, radius * 0.5f, t);
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float noiseX = (Mathf.PerlinNoise(noiseOffset + h * noiseFrequency, 0f) - 0.5f) * noiseStrength;
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float noiseZ = (Mathf.PerlinNoise(0f, noiseOffset + h * noiseFrequency) - 0.5f) * noiseStrength;
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||||||
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||||||
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float x = Mathf.Cos(angle) * r + noiseX;
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float z = Mathf.Sin(angle) * r + noiseZ;
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line.SetPosition(i, target.position + new Vector3(x, h - 0.8f, z));
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}
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||||||
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float rotationMultiplier = 1f - (currentHeight / maxHeight);
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||||||
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angleOffset += Time.deltaTime * 2f * (rotationMultiplier + 0.1f);
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||||||
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}
|
||||||
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}
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||||||
@@ -0,0 +1,2 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: 32b713897b19bfd9fbc1d58800761b20
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||||||
63
Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs
Normal file
63
Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs
Normal file
@@ -0,0 +1,63 @@
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|||||||
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using UnityEngine;
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||||||
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public class SlowdownArea : MonoBehaviour
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{
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[Header("References")]
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public float maxSlow;
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public float slowSpeed;
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public float timer;
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||||||
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public GameObject playerBody;
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||||||
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||||||
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[Header("Root Crawler")]
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||||||
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public GameObject rootCrawlerPrefab;
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||||||
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||||||
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private float baseJump;
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private bool isInZone = false;
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||||||
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private PlayerMovement player;
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||||||
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private PlayerJump jump;
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||||||
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private GameObject currentCrawler;
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||||||
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||||||
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private void OnTriggerEnter(Collider area)
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||||||
|
{
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||||||
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if (area.CompareTag("Player")){
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||||||
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player = area.GetComponent<PlayerMovement>();
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||||||
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jump = area.GetComponent<PlayerJump>();
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||||||
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baseJump = 5.0f;
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||||||
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jump.JumpForce = 1.5f;
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isInZone = true;
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||||||
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if (currentCrawler == null) {
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||||||
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currentCrawler = Instantiate(rootCrawlerPrefab, player.transform);
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||||||
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RootCrawler crawler = currentCrawler.GetComponent<RootCrawler>();
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||||||
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crawler.target = playerBody.transform;
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||||||
|
}
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||||||
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}
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||||||
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}
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||||||
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||||||
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private void OnTriggerExit(Collider area)
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||||||
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{
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||||||
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if (area.CompareTag("Player")) {
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isInZone = false;
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||||||
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timer = 0f;
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||||||
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player.ApplySlow(1f);
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||||||
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player.ApplyAnimationSlow(1f);
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jump.JumpForce = baseJump;
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if (currentCrawler != null) {
|
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Destroy(currentCrawler);
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||||||
|
}
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||||||
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}
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||||||
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}
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||||||
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||||||
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||||||
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// Update is called once per frame
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||||||
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void Update()
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||||||
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{
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||||||
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if (!isInZone || player == null)
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||||||
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return;
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||||||
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timer += Time.deltaTime;
|
||||||
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float t = Mathf.Clamp(timer * slowSpeed, 0f, 1f);
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||||||
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float multiplicator = Mathf.Lerp(1f, maxSlow, t);
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||||||
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player.ApplySlow(multiplicator);
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||||||
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player.ApplyAnimationSlow(multiplicator);
|
||||||
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}
|
||||||
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}
|
||||||
@@ -0,0 +1,2 @@
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|||||||
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fileFormatVersion: 2
|
||||||
|
guid: dbfa6ebdeb68bf2f6a5c4d25311b5811
|
||||||
@@ -14,12 +14,19 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
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|
||||||
private Vector3 moveDirection;
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private Vector3 moveDirection;
|
||||||
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|
||||||
|
// used by root enemies (area tell -> player do)
|
||||||
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private float baseWalkSpeed;
|
||||||
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private float slowMultiplier = 1.0f;
|
||||||
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private float animMultiplier = 1.0f;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
m_rigidbody = GetComponent<Rigidbody>();
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m_rigidbody = GetComponent<Rigidbody>();
|
||||||
input = GetComponent<PlayerInputController>();
|
input = GetComponent<PlayerInputController>();
|
||||||
animator = GetComponent<Animator>();
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animator = GetComponent<Animator>();
|
||||||
headController = GetComponent<PlayerHeadController>();
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headController = GetComponent<PlayerHeadController>();
|
||||||
|
baseWalkSpeed = WalkSpeed;
|
||||||
|
animator.speed = 1.0f;
|
||||||
|
|
||||||
if (m_rigidbody != null)
|
if (m_rigidbody != null)
|
||||||
{
|
{
|
||||||
@@ -27,6 +34,17 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ApplySlow(float multiplier)
|
||||||
|
{
|
||||||
|
slowMultiplier = multiplier;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ApplyAnimationSlow(float multiplier)
|
||||||
|
{
|
||||||
|
animMultiplier = multiplier;
|
||||||
|
animator.speed = animMultiplier;
|
||||||
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
Vector2 m_moveAmt = input.MoveAmount;
|
Vector2 m_moveAmt = input.MoveAmount;
|
||||||
@@ -48,7 +66,7 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
if (headController.isHoldingHead)
|
if (headController.isHoldingHead)
|
||||||
{
|
{
|
||||||
m_rigidbody.MovePosition(
|
m_rigidbody.MovePosition(
|
||||||
m_rigidbody.position + Time.deltaTime * WalkSpeed * moveDirection
|
m_rigidbody.position + Time.deltaTime * baseWalkSpeed * slowMultiplier * moveDirection
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -56,7 +74,7 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
if (moveDirection.magnitude >= 0.1f)
|
if (moveDirection.magnitude >= 0.1f)
|
||||||
{
|
{
|
||||||
m_rigidbody.MovePosition(
|
m_rigidbody.MovePosition(
|
||||||
m_rigidbody.position + Time.deltaTime * WalkSpeed * moveDirection
|
m_rigidbody.position + Time.deltaTime * baseWalkSpeed * slowMultiplier * moveDirection
|
||||||
);
|
);
|
||||||
|
|
||||||
Quaternion targetRotation = Quaternion.LookRotation(moveDirection);
|
Quaternion targetRotation = Quaternion.LookRotation(moveDirection);
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: d889b29a538215b4584d8e0e3a157791
|
guid: 7c55dd8d2533a9affb8abf17f934af76
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
8
Assets/Level/Prefabs/Enemies/LivingRoot.meta
Normal file
8
Assets/Level/Prefabs/Enemies/LivingRoot.meta
Normal file
@@ -0,0 +1,8 @@
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|||||||
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fileFormatVersion: 2
|
||||||
|
guid: f50a662a00513985cabe01d57e553530
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
137
Assets/Level/Prefabs/Enemies/LivingRoot/RootMaterial.mat
Normal file
137
Assets/Level/Prefabs/Enemies/LivingRoot/RootMaterial.mat
Normal file
@@ -0,0 +1,137 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
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Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: RootMaterial
|
||||||
|
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||||
|
m_Parent: {fileID: 0}
|
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|
m_ModifiedSerializedProperties: 0
|
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|
m_ValidKeywords: []
|
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|
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|
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|
m_LightmapFlags: 4
|
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|
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|
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|
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|
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|
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|
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|
stringTagMap:
|
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|
RenderType: Opaque
|
||||||
|
disabledShaderPasses:
|
||||||
|
- MOTIONVECTORS
|
||||||
|
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|
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|
m_SavedProperties:
|
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|
serializedVersion: 3
|
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|
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|
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|
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|
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|
- unity_Lightmaps:
|
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|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
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|
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|
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|
- unity_LightmapsInd:
|
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|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
|
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|
m_Offset: {x: 0, y: 0}
|
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|
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|
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|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
|
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|
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|
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|
m_Ints: []
|
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|
m_Floats:
|
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|
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|
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|
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|
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|
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|
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|
- _BumpScale: 1
|
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|
- _ClearCoatMask: 0
|
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|
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|
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|
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|
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|
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|
- _DetailAlbedoMapScale: 1
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|
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|
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|
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|
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|
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|
- _Parallax: 0.005
|
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|
- _QueueOffset: 0
|
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|
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- _Smoothness: 0.51
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- _WorkflowMode: 1
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|
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1167
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1167
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File diff suppressed because it is too large
Load Diff
7
Assets/_Recovery/0 (2).unity.meta
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7
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{
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{
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"key": "ShapeBuilder.LastRotation.Cube",
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"key": "ShapeBuilder.LastRotation.Cube",
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"key": "ShapeBuilder.LastRotation.Sphere",
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"key": "ShapeBuilder.LastRotation.Sphere",
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{
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Reference in New Issue
Block a user